.squad-templates/skills/squad-conventions/SKILL.md
Core conventions and patterns used in the Squad codebase
npx skillsauth add csharpfritz/aspire-minecraft squad-conventionsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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These conventions apply to all work on the Squad CLI tool (create-squad). Squad is a zero-dependency Node.js package that adds AI agent teams to any project. Understanding these patterns is essential before modifying any Squad source code.
Squad has zero runtime dependencies. Everything uses Node.js built-ins (fs, path, os, child_process). Do not add packages to dependencies in package.json. This is a hard constraint, not a preference.
Tests use node:test and node:assert/strict — no test frameworks. Run with npm test. Test files live in test/. The test command is node --test test/.
fatal() PatternAll user-facing errors use the fatal(msg) function which prints a red ✗ prefix and exits with code 1. Never throw unhandled exceptions or print raw stack traces. The global uncaughtException handler calls fatal() as a safety net.
Colors are defined as constants at the top of index.js: GREEN, RED, DIM, BOLD, RESET. Use these constants — do not inline ANSI escape codes.
.squad/ — Team state (user-owned, never overwritten by upgrades).squad/templates/ — Template files copied from templates/ (Squad-owned, overwritten on upgrade).github/agents/squad.agent.md — Coordinator prompt (Squad-owned, overwritten on upgrade)templates/ — Source templates shipped with the npm package.squad/skills/ — Team skills in SKILL.md format (user-owned).squad/decisions/inbox/ — Drop-box for parallel decision writesAlways use path.join() for file paths — never hardcode / or \ separators. Squad must work on Windows, macOS, and Linux. All tests must pass on all platforms.
The init flow uses a skip-if-exists pattern: if a file or directory already exists, skip it and report "already exists." Never overwrite user state during init. The upgrade flow overwrites only Squad-owned files.
copyRecursive(src, target) handles both files and directories. It creates parent directories with { recursive: true } and uses fs.copyFileSync for files.
// Error handling
function fatal(msg) {
console.error(`${RED}✗${RESET} ${msg}`);
process.exit(1);
}
// File path construction (Windows-safe)
const agentDest = path.join(dest, '.github', 'agents', 'squad.agent.md');
// Skip-if-exists pattern
if (!fs.existsSync(ceremoniesDest)) {
fs.copyFileSync(ceremoniesSrc, ceremoniesDest);
console.log(`${GREEN}✓${RESET} .squad/ceremonies.md`);
} else {
console.log(`${DIM}ceremonies.md already exists — skipping${RESET}`);
}
/ or \ directly. Always path.join().fatal(). Users see clean messages, not stack traces.GREEN, RED, DIM, BOLD, RESET).tools
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development
# Static Configuration Pattern **Confidence:** low **Source:** earned ## When to Use When a class has compile-time constants (`const`) that need to become runtime-configurable without breaking existing consumers. ## Pattern 1. Convert `const` fields to `static T { get; private set; } = <original value>`. 2. Add a public `Configure*()` method that sets the new values. Call once at startup. 3. Add an `internal static Reset*()` method that restores defaults — needed for test isolation since `p
development
Core conventions and patterns used in the Squad codebase