plugins/src/expo/skills/cross-platform-compatibility/SKILL.md
This skill enforces cross-platform compatibility best practices for Expo apps targeting iOS, Android, and web. It should be used when creating new features, components, or screens to ensure they work correctly on all platforms. Use this skill when writing platform-specific code, using Platform.OS checks, creating platform-specific files (.web.tsx, .native.tsx, .ios.tsx, .android.tsx), or reviewing code for cross-platform issues.
npx skillsauth add codyswanngt/lisa cross-platform-compatibilityInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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This skill provides guidance for writing code that works correctly on iOS, Android, and web platforms in Expo applications.
Every feature must work on all three platforms (iOS, Android, web) unless explicitly documented otherwise. Test on all platforms before considering a feature complete.
There are two primary ways to handle platform differences:
Use Platform.OS for small, inline differences within a single component.
import { Platform } from "react-native";
// Simple conditional
if (Platform.OS === "web") {
// Web-specific code
}
// Platform.select for multiple platforms
const styles = StyleSheet.create({
container: {
...Platform.select({
ios: { shadowColor: "#000" },
android: { elevation: 4 },
web: { boxShadow: "0 2px 4px rgba(0,0,0,0.1)" },
}),
},
});
Use file extensions when entire components or modules differ significantly between platforms.
| Extension | Platforms | Use Case |
| -------------- | ------------- | ------------------------------- |
| .web.tsx | Web only | Web-specific implementation |
| .native.tsx | iOS + Android | Shared native implementation |
| .ios.tsx | iOS only | iOS-specific implementation |
| .android.tsx | Android only | Android-specific implementation |
Resolution Priority: Metro bundler resolves in this order:
.ios.tsx / .android.tsx (most specific).native.tsx (native platforms).web.tsx (web platform).tsx (universal fallback)Need platform-specific behavior?
├── Small differences (styles, one-liner logic)?
│ └── Use Platform.OS or Platform.select()
├── Moderate differences (conditional rendering blocks)?
│ └── Use Platform.OS with clear separation
└── Significant differences (entire component logic)?
└── Use platform-specific file extensions
dom-to-image for web vs react-native-view-shot for native)app/ Directory (Expo Router)Platform-specific extensions in the app/ directory require a base version for route universality:
app/
├── _layout.tsx # Required base version
├── _layout.web.tsx # Optional web override
├── index.tsx # Required base version
├── about.tsx # Required base version
└── about.web.tsx # Optional web override
app/ DirectoryPlatform-specific files outside app/ do not require a base version:
components/
├── DatePicker/
│ ├── DatePickerContainer.tsx # Container (shared logic)
│ ├── DatePickerView.tsx # Default view
│ ├── DatePickerView.web.tsx # Web-specific view
│ └── index.tsx # Exports container
To use platform-specific components in routes:
// components/about/index.tsx (or about.native.tsx + about.web.tsx)
// Platform-specific implementations
// app/about.tsx
export { default } from "../components/about";
These APIs require Platform.OS checks or alternatives on web:
| API | Issue on Web | Solution |
| --------------------------------- | ----------------- | -------------------------------- |
| MediaLibrary.saveToLibraryAsync | Not supported | Use download link on web |
| Share.share() | Limited support | Use Web Share API or clipboard |
| Haptics.* | Not supported | Skip or use CSS animations |
| captureRef() | Not supported | Use dom-to-image on web |
| Linking.openURL() | Works but differs | Consider window.open() for web |
// Platform-specific shadows
const shadowStyles = Platform.select({
ios: {
shadowColor: "#000",
shadowOffset: { width: 0, height: 2 },
shadowOpacity: 0.25,
shadowRadius: 3.84,
},
android: {
elevation: 5,
},
web: {
boxShadow: "0 2px 4px rgba(0,0,0,0.25)",
},
});
// Web may need different gesture handlers
const gestureConfig = Platform.select({
web: { enabled: false }, // Disable on web if using mouse
default: { enabled: true },
});
// hooks/useSaveImage.ts
import { Platform } from "react-native";
/**
* Hook for saving images with platform-specific implementations.
*/
export const useSaveImage = () => {
const saveImage = useCallback(async (imageRef: React.RefObject<View>) => {
if (Platform.OS === "web") {
// Web implementation using dom-to-image
const dataUrl = await domtoimage.toJpeg(imageRef.current);
const link = document.createElement("a");
link.download = "image.jpeg";
link.href = dataUrl;
link.click();
} else {
// Native implementation using view-shot
const uri = await captureRef(imageRef);
await MediaLibrary.saveToLibraryAsync(uri);
}
}, []);
return { saveImage };
};
// components/Modal/ModalView.native.tsx
import { Modal as RNModal } from "react-native";
const ModalView = ({ visible, children }: ModalViewProps) => (
<RNModal visible={visible} animationType="slide">
{children}
</RNModal>
);
// components/Modal/ModalView.web.tsx
const ModalView = ({ visible, children }: ModalViewProps) =>
visible ? (
<div className="modal-overlay">
<div className="modal-content">{children}</div>
</div>
) : null;
// Only import heavy libraries on platforms that need them
const loadPlatformModule = async () => {
if (Platform.OS === "web") {
return await import("dom-to-image");
}
return await import("react-native-view-shot");
};
Before submitting code, verify:
app/ have base versionsdefault)To validate cross-platform compliance:
python3 .claude/skills/cross-platform-compatibility/scripts/validate_cross_platform.py [path]
For detailed patterns and examples:
references/platform-api.md - Platform module API referencereferences/file-extensions.md - File extension patterns and resolutionreferences/common-issues.md - Platform-specific issues and solutionsdevelopment
Prepare a machine — a fresh laptop or a throwaway container — to run coding agents, before any repository exists. Detects which of Lisa's supported agents (Claude Code, Codex, Cursor, OpenCode, Antigravity, Copilot) are already installed, asks which credential manager the machine uses (Bitwarden, 1Password, Doppler, Vault, AWS, or none), and installs only what is missing, each by its vendor's own preferred method. Idempotent, headless by default, and emits a Dockerfile for a spin-up/spin-down environment. Run it on a new machine, in a container, or before cloning anything.
tools
Provision and verify a remote execution environment for a host project — Codex Cloud today, other remote surfaces as they are added. Generates a repository-owned setup script that installs the declared toolchain, materializes secrets through lisa-secrets-access, and runs the project's own hook. Provisions by API where one exists, by driving the vendor console where one does not, and by emitting exact config otherwise — then proves the result with the same read-back regardless of which tier did the work. Use before dispatching any work with executionEnv.
tools
Bring a developer's machine in line with the toolchain the project declares. Reports every tool in remoteEnv.tools that is missing, outdated, or unpinned for this platform, and installs the missing ones into ~/.local/bin from the same pinned, checksummed entries the remote surfaces use — but only when asked. Same manifest, same pins, same installers as lisa-setup-remote-env; what differs is consent and that the pin is a floor rather than an equality. Run it on a fresh checkout, after a manifest change, or when a tool fails at the moment of use.
tools
Route one unit of work to a remote execution surface. Reads the executionEnv parameter (local by default, codex-cloud or claude-web today), verifies the environment is provisioned and bound to this repository, submits a thin skill invocation, records the task identifier to .lisa/remote-dispatch.json, and exits without polling. Routing only — the remote runs the identical skill from the identical repository. Composable and inline: other skills invoke it via the Skill tool rather than users calling it directly.