skills/game-embedded/openscad/SKILL.md
Create and render OpenSCAD 3D models. Generate preview images from multiple angles, extract customizable parameters, validate syntax, and export STL files for 3D printing platforms like MakerWorld.
npx skillsauth add codewithbehnam/cc-docs openscadInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Create, validate, and export OpenSCAD 3D models. Supports parameter customization, visual preview from multiple angles, and STL export for 3D printing platforms like MakerWorld.
OpenSCAD must be installed. Install via Homebrew:
brew install openscad
This skill provides several tools in the tools/ directory:
# Generate a single preview image
./tools/preview.sh model.scad output.png [--camera=x,y,z,tx,ty,tz,dist] [--size=800x600]
# Generate multi-angle preview (front, back, left, right, top, iso)
./tools/multi-preview.sh model.scad output_dir/
# Export to STL for 3D printing
./tools/export-stl.sh model.scad output.stl [-D 'param=value']
# Extract customizable parameters from an OpenSCAD file
./tools/extract-params.sh model.scad
# Check for syntax errors and warnings
./tools/validate.sh model.scad
Always validate your OpenSCAD models visually after creating or modifying them.
After writing or editing any OpenSCAD file:
multi-preview.shread toolThis catches issues that syntax validation alone cannot detect:
Never deliver an OpenSCAD model without visually confirming it looks correct from multiple angles.
Write OpenSCAD code with customizable parameters at the top:
// Customizable parameters
wall_thickness = 2; // [1:0.5:5] Wall thickness in mm
width = 50; // [20:100] Width in mm
height = 30; // [10:80] Height in mm
rounded = true; // Add rounded corners
// Model code below
module main_shape() {
if (rounded) {
minkowski() {
cube([width - 4, width - 4, height - 2]);
sphere(r = 2);
}
} else {
cube([width, width, height]);
}
}
difference() {
main_shape();
translate([wall_thickness, wall_thickness, wall_thickness])
scale([1 - 2*wall_thickness/width, 1 - 2*wall_thickness/width, 1])
main_shape();
}
Parameter comment format:
// [min:max] - numeric range// [min:step:max] - numeric range with step// [opt1, opt2, opt3] - dropdown options// Description text - plain description./tools/validate.sh model.scad
Generate preview images to visually validate the model:
./tools/multi-preview.sh model.scad ./previews/
This creates PNG images from multiple angles. Use the read tool to view them.
./tools/export-stl.sh model.scad output.stl
# With custom parameters:
./tools/export-stl.sh model.scad output.stl -D 'width=60' -D 'height=40'
Common camera angles for previews:
--camera=0,0,0,45,0,45,200--camera=0,0,0,90,0,0,200--camera=0,0,0,0,0,0,200--camera=0,0,0,90,0,90,200Format: x,y,z,rotx,roty,rotz,distance
For MakerWorld, you typically need:
export-stl.shConsider creating a model.json with metadata:
{
"name": "Model Name",
"description": "Description for MakerWorld",
"parameters": [...],
"tags": ["functional", "container", "organizer"]
}
# 1. Create the model (write .scad file)
# 2. Validate syntax
./tools/validate.sh box.scad
# 3. Generate multi-angle previews
./tools/multi-preview.sh box.scad ./previews/
# 4. IMPORTANT: View and validate ALL preview images
# Use the read tool on each PNG file to visually inspect:
# - previews/box_front.png
# - previews/box_back.png
# - previews/box_left.png
# - previews/box_right.png
# - previews/box_top.png
# - previews/box_iso.png
# Look for geometry issues, misalignments, or unexpected results.
# If anything looks wrong, go back to step 1 and fix it!
# 5. Extract and review parameters
./tools/extract-params.sh box.scad
# 6. Export STL with default parameters
./tools/export-stl.sh box.scad box.stl
# 7. Export STL with custom parameters
./tools/export-stl.sh box.scad box_large.stl -D 'width=80' -D 'height=60'
Remember: Never skip the visual validation step. Many issues (wrong dimensions, boolean operation errors, inverted geometry) are only visible when you actually look at the rendered model.
cube([x, y, z]);
sphere(r = radius);
cylinder(h = height, r = radius);
cylinder(h = height, r1 = bottom_r, r2 = top_r); // cone
translate([x, y, z]) object();
rotate([rx, ry, rz]) object();
scale([sx, sy, sz]) object();
mirror([x, y, z]) object();
union() { a(); b(); } // combine
difference() { a(); b(); } // subtract b from a
intersection() { a(); b(); } // overlap only
linear_extrude(height) 2d_shape();
rotate_extrude() 2d_shape();
hull() { objects(); } // convex hull
minkowski() { a(); b(); } // minkowski sum (rounding)
circle(r = radius);
square([x, y]);
polygon(points = [[x1,y1], [x2,y2], ...]);
text("string", size = 10);
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