active-plans/_source-material/asset-pipeline/assetsplanning/pipeline/stolenfromcodex/game-studio/b1986b3d3da5bb8a04d3cb1e69af5a29bb5c2c04/skills/phaser-2d-game/SKILL.md
Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.
npx skillsauth add chelch5/scafforge phaser-2d-gameInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill for the main execution path in this plugin. Phaser is the default stack for 2D browser games here because it handles rendering, timing, sprites, cameras, and scene orchestration well without forcing gameplay rules into the framework.
Preferred stack:
characters/environment/ui/fx/audio/data/Keep manifest keys human-readable and stable.
See ../../references/phaser-architecture.md for a concrete module split.
update() loops without a system boundary../web-game-foundations/SKILL.md../game-ui-frontend/SKILL.md../sprite-pipeline/SKILL.md../../references/phaser-architecture.mdtesting
Use when validating Android feature flows in an emulator with adb-driven launch, input, UI-tree inspection, screenshots, and logcat capture.
development
Best practices for Remotion - Video creation in React
development
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
development
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.