active-plans/_source-material/asset-pipeline/assetsplanning/pipeline/stolenfromcodex/game-studio/b1986b3d3da5bb8a04d3cb1e69af5a29bb5c2c04/skills/game-studio/SKILL.md
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and playtesting before moving to a specialist skill.
npx skillsauth add chelch5/scafforge game-studioInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill as the umbrella entrypoint for browser-game work. Default to a 2D Phaser path unless the user explicitly asks for 3D, Three.js, React Three Fiber, shader-heavy rendering, or another WebGL-first direction.
This plugin is intentionally asymmetric:
Once the intent is clear, route to the most specific specialist skill and continue from there.
2D default: Phaser, sprites, tilemaps, top-down, side-view, grid tactics, action platformers.3D + plain TS/Vite: imperative scene control, engine-like loops, non-React apps, direct Three.js work.3D + React: React-hosted product surfaces, declarative scene composition, shared React state, UI-heavy 3D apps.3D asset pipeline: GLB, glTF, texture packaging, compression, LOD, runtime asset size.Alternative engine: Babylon.js or PlayCanvas requests, usually as comparison or ecosystem fit questions.Shared: core loop design, frontend direction, save/debug/perf boundaries, browser QA.../web-game-foundations/SKILL.md../phaser-2d-game/SKILL.md../three-webgl-game/SKILL.md../react-three-fiber-game/SKILL.md../web-3d-asset-pipeline/SKILL.md../game-ui-frontend/SKILL.md../sprite-pipeline/SKILL.md../game-playtest/SKILL.mdsprite-pipeline.web-3d-asset-pipeline.../../references/engine-selection.md../../references/threejs-stack.md../../references/react-three-fiber-stack.md../../references/web-3d-asset-pipeline.md../../references/threejs-vanilla-starter.md../../references/react-three-fiber-starter.md../../references/frontend-prompts.md../../references/playtest-checklist.mdtesting
Use when validating Android feature flows in an emulator with adb-driven launch, input, UI-tree inspection, screenshots, and logcat capture.
development
Best practices for Remotion - Video creation in React
development
Set browser-game architecture before implementation. Use when the user needs engine choice, simulation and render boundaries, input model, asset organization, or save/debug/performance strategy.
development
Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.