plugins/capacitor-features/skills/capacitor-splash-screen/SKILL.md
Guide to configuring splash screens in Capacitor apps including asset generation, animation, and programmatic control. Use this skill when users need to customize their app launch experience.
npx skillsauth add cap-go/capacitor-skills capacitor-splash-screenInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Configure and customize splash screens for iOS and Android.
npm install @capacitor/splash-screen
npx cap sync
// capacitor.config.ts
import type { CapacitorConfig } from '@capacitor/cli';
const config: CapacitorConfig = {
plugins: {
SplashScreen: {
launchShowDuration: 2000,
launchAutoHide: true,
backgroundColor: '#ffffff',
androidSplashResourceName: 'splash',
androidScaleType: 'CENTER_CROP',
showSpinner: false,
splashFullScreen: true,
splashImmersive: true,
},
},
};
import { SplashScreen } from '@capacitor/splash-screen';
// Hide after app is ready
async function initApp() {
// Initialize your app
await loadUserData();
await setupServices();
// Hide splash screen
await SplashScreen.hide();
}
// Show splash (useful for app refresh)
await SplashScreen.show({
autoHide: false,
});
// Hide with animation
await SplashScreen.hide({
fadeOutDuration: 500,
});
npm install -D @capacitor/assets
# Place source images in resources/
# resources/splash.png (2732x2732 recommended)
# resources/splash-dark.png (optional)
npx capacitor-assets generate
| Size | Usage | |------|-------| | 2732x2732 | iPad Pro 12.9" | | 2048x2732 | iPad Pro portrait | | 2732x2048 | iPad Pro landscape | | 1668x2388 | iPad Pro 11" | | 1536x2048 | iPad | | 1242x2688 | iPhone XS Max | | 828x1792 | iPhone XR | | 1125x2436 | iPhone X/XS | | 1242x2208 | iPhone Plus | | 750x1334 | iPhone 8 | | 640x1136 | iPhone SE |
| Density | Size | |---------|------| | mdpi | 320x480 | | hdpi | 480x800 | | xhdpi | 720x1280 | | xxhdpi | 960x1600 | | xxxhdpi | 1280x1920 |
<!-- ios/App/App/Base.lproj/LaunchScreen.storyboard -->
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0">
<scenes>
<scene sceneID="1">
<objects>
<viewController id="2" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="3">
<rect key="frame" x="0" y="0" width="414" height="896"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
<subviews>
<imageView
contentMode="scaleAspectFit"
image="splash"
translatesAutoresizingMaskIntoConstraints="NO"
id="4">
</imageView>
</subviews>
<constraints>
<constraint firstItem="4" firstAttribute="centerX" secondItem="3" secondAttribute="centerX" id="5"/>
<constraint firstItem="4" firstAttribute="centerY" secondItem="3" secondAttribute="centerY" id="6"/>
</constraints>
</view>
</viewController>
</objects>
</scene>
</scenes>
</document>
<!-- android/app/src/main/res/values/styles.xml -->
<resources>
<style name="AppTheme.NoActionBarLaunch" parent="Theme.SplashScreen">
<item name="windowSplashScreenBackground">@color/splash_background</item>
<item name="windowSplashScreenAnimatedIcon">@drawable/splash</item>
<item name="windowSplashScreenAnimationDuration">1000</item>
<item name="postSplashScreenTheme">@style/AppTheme.NoActionBar</item>
</style>
</resources>
<!-- android/app/src/main/res/values/colors.xml -->
<resources>
<color name="splash_background">#FFFFFF</color>
</resources>
<!-- android/app/src/main/res/values-night/colors.xml -->
<resources>
<color name="splash_background">#121212</color>
</resources>
// capacitor.config.ts
plugins: {
SplashScreen: {
launchAutoHide: false, // Control manually
backgroundColor: '#ffffff',
// iOS will use LaunchScreen.storyboard variations
// Android uses values-night/colors.xml
},
},
// Detect dark mode and configure
import { SplashScreen } from '@capacitor/splash-screen';
const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;
// Show appropriate themed content
await SplashScreen.hide({
fadeOutDuration: 300,
});
import { SplashScreen } from '@capacitor/splash-screen';
async function showAnimatedSplash() {
// Keep native splash while loading
await SplashScreen.show({ autoHide: false });
// Load Lottie animation in web
const lottie = await import('lottie-web');
// Show web-based animated splash
document.getElementById('splash-animation').style.display = 'block';
const animation = lottie.loadAnimation({
container: document.getElementById('splash-animation'),
path: '/animations/splash.json',
loop: false,
});
animation.addEventListener('complete', async () => {
// Hide native splash
await SplashScreen.hide({ fadeOutDuration: 0 });
// Hide web splash
document.getElementById('splash-animation').style.display = 'none';
});
}
| Issue | Solution |
|-------|----------|
| White flash | Match splash background to app |
| Stretching | Use correct asset sizes |
| Not hiding | Call hide() manually |
| Dark mode wrong | Add values-night resources |
development
Guide for migrating an existing web app, PWA, or SPA into a store-ready Capacitor iOS and Android app. Use this skill when users want to wrap or convert a web app into a mobile app, avoid thin WebView app store rejection, add native-feeling UX, handle permissions, offline behavior, account deletion, billing, testing, and Capgo live updates.
development
Revenue playbook for getting a mobile or web subscription app from zero to early MRR. Use when users ask how to make revenue, reach $1K MRR, monetize an app, get first users, improve ASO, plan TikTok/Reels/Shorts or Reddit acquisition, design a paywall, choose freemium vs trial, price subscriptions, reduce churn, or build a simple growth loop for an app.
tools
name: BrokenSkill description: Skill docs. # Broken Skill This draft is intentionally poor.
development
Guides the agent through authoring and validating agent skills. Use when creating new skill directories, tightening skill metadata, extracting supporting references, or preparing skillgrade evals. Do not use for general app documentation, generic README editing, or non-agentic library code.