skills/capacitor-performance/SKILL.md
Performance optimization guide for Capacitor apps covering bundle size, rendering, memory, native bridge, and profiling. Use this skill when users need to optimize their app performance.
npx skillsauth add cap-go/capacitor-skills capacitor-performanceInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Make your Capacitor apps fast and responsive.
// BAD - All plugins loaded at startup
import { Camera } from '@capacitor/camera';
import { Filesystem } from '@capacitor/filesystem';
import { Geolocation } from '@capacitor/geolocation';
// GOOD - Load when needed
async function takePhoto() {
const { Camera } = await import('@capacitor/camera');
return Camera.getPhoto({ quality: 90 });
}
# Analyze bundle
npx vite-bundle-visualizer
# Tree-shake imports
import { specific } from 'large-library'; // Good
import * as everything from 'large-library'; // Bad
// Use appropriate quality
const photo = await Camera.getPhoto({
quality: 80, // Not 100
width: 1024, // Limit size
resultType: CameraResultType.Uri, // Not Base64
});
// Lazy load images
<img loading="lazy" src={url} />
// BAD - Multiple bridge calls
for (const item of items) {
await Storage.set({ key: item.id, value: item.data });
}
// GOOD - Single call with batch
await Storage.set({
key: 'items',
value: JSON.stringify(items),
});
/* GPU accelerated */
.animated {
transform: translateX(100px);
will-change: transform;
}
/* Avoid - triggers layout */
.animated {
left: 100px;
}
// Use virtual list for long lists
import { VirtualScroller } from 'your-framework';
<VirtualScroller
items={items}
itemHeight={60}
renderItem={(item) => <ListItem item={item} />}
/>
import { debounce } from 'lodash-es';
const handleScroll = debounce((e) => {
// Handle scroll
}, 16); // ~60fps
import { App } from '@capacitor/app';
// Store listener handle
const handle = await App.addListener('appStateChange', callback);
// Cleanup on unmount
onUnmount(() => {
handle.remove();
});
// Clear large data when done
let largeData = await fetchLargeData();
processData(largeData);
largeData = null; // Allow GC
| Metric | Target | |--------|--------| | First Paint | < 1s | | Time to Interactive | < 3s | | Frame Rate | 60fps | | Memory | Stable, no growth | | Bundle Size | < 500KB gzipped |
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