skills/antigravity-game-development/2d-games/SKILL.md
2D game development principles. Sprites, tilemaps, physics, camera.
npx skillsauth add boisenoise/skills-collections 2d-gamesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Principles for 2D game systems.
| Component | Purpose | |-----------|---------| | Atlas | Combine textures, reduce draw calls | | Animation | Frame sequences | | Pivot | Rotation/scale origin | | Layering | Z-order control |
| Factor | Recommendation | |--------|----------------| | Size | 16x16, 32x32, 64x64 | | Auto-tiling | Use for terrain | | Collision | Simplified shapes |
| Layer | Content | |-------|---------| | Background | Non-interactive scenery | | Terrain | Walkable ground | | Props | Interactive objects | | Foreground | Parallax overlay |
| Shape | Use Case | |-------|----------| | Box | Rectangular objects | | Circle | Balls, rounded | | Capsule | Characters | | Polygon | Complex shapes |
| Type | Use | |------|-----| | Follow | Track player | | Look-ahead | Anticipate movement | | Multi-target | Two-player | | Room-based | Metroidvania |
| ❌ Don't | ✅ Do | |----------|-------| | Separate textures | Use atlases | | Complex collision shapes | Simplified collision | | Jittery camera | Smooth following | | Pixel-perfect on physics | Choose one approach |
Remember: 2D is about clarity. Every pixel should communicate.
This skill is applicable to execute the workflow or actions described in the overview.
tools
World-class Hospital IT Management Advisor specializing in clinical safety, digital maturity (HIMSS/ONA/JCI), and HIS/PEP ecosystems.
tools
It Depends
devops
Comprehensive guide to Istio traffic management for production service mesh deployments.
tools
Interact with GitHub issues - create, list, and view issues.