skills-experimental/extract-moves-from-video/SKILL.md
Guidance for extracting text-based game commands, moves, or inputs from video recordings using OCR and frame analysis. This skill applies when extracting user inputs from screen recordings of text-based games (Zork, interactive fiction), terminal sessions, or any video where typed commands need to be recovered. It covers OCR preprocessing, region-of-interest extraction, domain-aware validation, and deduplication strategies.
npx skillsauth add bianhaifeng789-hue/openclaw-config extract-moves-from-videoInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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This skill provides structured guidance for extracting text-based commands or moves from video recordings, particularly for text-based games, terminal sessions, or any screen recording where typed inputs need to be recovered.
This skill applies when:
Before processing, assess the available tools and estimate resource requirements:
Check available tools in one comprehensive sweep:
Analyze video characteristics:
Estimate processing time:
Critical optimization: Identify and crop to the command input region before OCR.
For text-based games like Zork:
> prefix)To identify the ROI:
Select frame extraction rate based on content characteristics:
# Example: Extract frames at 1 frame per second
ffmpeg -i video.mp4 -vf "fps=1" frames/frame_%04d.png
Apply preprocessing to improve OCR accuracy:
See references/ocr_video_processing.md for detailed preprocessing techniques.
Key insight: Use domain knowledge to validate and correct OCR results.
For text-based games:
VERB NOUN, DIRECTION)Common Zork-style commands include:
get lamp, put sword in case, open mailboxHandle duplicates arising from:
Deduplication strategy:
Before finalizing, validate the extracted command list:
business
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data-ai
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# HyperlinkPool Pattern Skill HyperlinkPool Pattern - HyperlinkPool class + strings array + stringMap + Index 0 no hyperlink + intern(hyperlink) + get(id) + undefined handling + 5-minute reset + OSC8 hyperlink interning。 ## 功能概述 从Claude Code的ink/screen.ts提取的HyperlinkPool模式,用于OpenClaw的OSC8超链接池管理。 ## 核心机制 ### HyperlinkPool Class ```typescript export class HyperlinkPool { private strings: string[] = [''] // Index 0 = no hyperlink private stringMap = new Map<string, number>() // strings