skills/general/beam-teach/SKILL.md
Stateful multi-session tutor adapted for Beam — teach a stakeholder to understand, trust, and operate a specific agent, or teach a Solution Engineer a client's business process for delivery. Grounds every lesson in Knowledge Hub sources (real agent graphs, real tasks, transcripts, Linear) before any web resource. Also works for any general topic. Trigger on "teach me", "beam teach", "教我", "onboard <person> on <agent>", "help <stakeholder> understand the agent", "learn this client's process".
npx skillsauth add beam-ai-team/beam-next-skills beam-teachInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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The user has asked you to teach them something. This is a stateful request - they intend to learn the topic over multiple sessions.
Treat the current directory as a teaching workspace. The state of their learning is captured in this directory in several files:
MISSION.md: A document capturing the reason the user is interested in the topic. This should be used to ground all teaching. Use the format in MISSION-FORMAT.md../reference/*.html: A directory of reference materials. These are the compressed learnings from the lessons - cheat sheets, reference algorithms, syntax, yoga poses, glossaries. They are the raw units of learning. They should be beautiful documents which print out well, and are designed for quick reference.RESOURCES.md: A list of resources which can be explored to ground your teaching in contextual knowledge, or to acquire knowledge and wisdom. Use the format in RESOURCES-FORMAT.md../learning-records/*.md: A directory of learning records, which capture what the user has learned. These are loosely equivalent to architectural decision records in software development - they capture non-obvious lessons and key insights that may need to be revised later, or drive future sessions. These should be used to calculate the zone of proximal development. They are titled 0001-<dash-case-name>.md, where the number increments each time. Use the format in LEARNING-RECORD-FORMAT.md../lessons/*.html: A directory of lessons. A lesson is a single, self-contained HTML output that teaches one tightly-scoped thing tied to the mission. This is the primary unit of teaching in this workspace.NOTES.md: A scratchpad for you to jot down user preferences, or working notes.This is Matt Pocock's /teach with two changes. Pedagogy below is untouched.
Preset A — Stakeholder understands an agent. Learner = client stakeholder / PM /
ops lead. Mission anchor = a real decision they own: approve go-live, operate the HITL
queue, judge output quality, explain the agent to their team. Lessons walk THEIR agent,
not generic AI concepts: pull the actual graph (GET /agent-graphs/{agentId}, read-only)
and real anonymized task examples (GET /agent-tasks?agentId=...). Quiz shape:
"this email arrives — which node handles it, and what would make the agent abstain?"
Vocabulary: business outcomes, never node-internals jargon (define each term in the
glossary on first use).
Preset B — SE understands a client's business process. Learner = Solution Engineer in Discovery/P1 (see BDL). Mission anchor = "deliver agent X for client Y". Lessons teach the client's process: actors, systems, exceptions, approval gates, volumes. Quiz shape: "which step requires 4-eyes approval?" / "what happens to a rejected invoice?". Learning records double as Discovery notes — link them from the client project folder.
RESOURCES.md must be populated internal-first, then web (paths below are the ama-solution Knowledge Hub layout — substitute your workspace equivalents if they differ):
04-agents/<workspace>/<agent>/agent.json — real graphs (what actually runs)client-context/<slug>/ + 10-meetings/ (Fathom) — what the client actually said13-solution-weekly/ — how the team already explained similar things09-slack/ + 12-linear/ — decisions and history15-agent-lifecycle/ — delivery process & gate definitions (Preset B)Beam rules still apply: the Beam API is GET-only here; anonymize client data in any lesson that might be shared outward (per workspace sharing rules).
Lessons are self-contained HTML — when polish matters, apply the team-sharing module
patterns (03-projects/beam-agent-design/10-team-sharing/) or taste-skill/impeccable.
For Preset A, every lesson ends with one "try it on your real agent" action the
stakeholder can do in the Beam UI within 2 minutes.
To learn at a deep level, the user needs three things:
Before the RESOURCES.md is well-populated, your focus should be to find high-quality resources which will help the user acquire knowledge. Never trust your parametric knowledge.
Some topics may require more skills than knowledge. Learning more about theoretical physics might be more knowledge-based. For yoga, more skills-based.
You should be careful to split between two types of learning:
Fluency can give the user an illusory sense of mastery, but storage strength is the real goal. Try to design lessons which build long-term retention by desirable difficulty:
A lesson is the main thing you produce — the unit in which knowledge and skills reach the user. Each lesson is one self-contained HTML file, saved to ./lessons/ and titled 0001-<dash-case-name>.html where the number increments each time.
A lesson should be beautiful — clean, readable typography and layout — since the user will return to these later to review. Think Tufte.
The lesson should be short, and completable very quickly. Learners' working memory is very small, and we need to stay within it. But each lesson should give the user a single tangible win that they can build on. It should be directly tied to the mission, and should be in the user's zone of proximal development.
If possible, open the lesson file for the user by running a CLI command.
Each lesson should link via HTML anchors to other lessons and reference documents.
Each lesson should recommend a primary source for the user to read or watch. This should be the most high-quality, high-trust resource you found on the topic.
Each lesson should contain a reminder to ask followup questions to the agent. The agent is their teacher, and can assist with anything that's unclear.
Every lesson should be tied into the mission - the reason that the user is interested in learning about the topic.
If the user is unclear about the mission, or the MISSION.md is not populated, your first job should be to question the user on why they want to learn this.
Failing to understand the mission will mean knowledge acquisition is not grounded in real-world goals. Lessons will feel too abstract. You will have no way of judging what the user should do next.
Missions may change as the user develops more skills and knowledge. This is normal - make sure to update the MISSION.md and add a learning record to capture the change. Confirm with the user before changing the mission.
Each lesson, the user should always feel as if they are being challenged 'just enough'.
The user may specify an exact thing they want to learn. If they don't, figure out their zone of proximal development by:
learning-recordsLessons should be designed around a skill the user is going to learn. The knowledge in the lesson should be only what's required to acquire that skill. You teach the knowledge first, then get the user to practice the skills via an interactive feedback loop.
Knowledge should first be gathered from trusted resources. Use RESOURCES.md to keep track of them. Lessons should be littered with citations - links to external resources to back up any claim made. This increases the trustworthiness of the lesson.
For acquiring knowledge, difficulty is the enemy. It eats working memory you need for understanding.
If knowledge is all about acquisition, skills are about durability and flexibility. Make the knowledge stick.
For skill acquisition, difficulty is the tool. Effortful retrieval is what builds storage strength. Skills should be taught through interactive lessons. There are several tools at your disposal:
Each of these should be based on a feedback loop, where the user receives feedback on their performance. This feedback loop should be as tight as possible, giving feedback immediately - and ideally automatically.
For quizzes, each answer should be exactly the same number of words (and characters, if possible). Don't give the user any clues about the answer through formatting.
Wisdom comes from true real-world interaction - testing your skills outside the learning environment.
When the user asks a question that appears to require wisdom, your default posture should be to attempt to answer - but to ultimately delegate to a community.
A community is a place (online or offline) where the user can test their skills in the real world. This might be a forum, a subreddit, a real-world class (budget permitting) or a local interest group.
You should attempt to find high-reputation communities the user can join. If the user expresses a preference that they don't want to join a community, respect it.
While creating lessons, you should also create reference documents. Lessons can reference these documents - they are useful for tracking raw units of knowledge useful across lessons.
Lessons will rarely be revisited later - reference documents will be. They should be the compressed essence of the lesson, in a format designed for quick reference.
Some learning topics lend themselves to reference:
Glossaries, in particular, are an essential reference. Once one is created, it should be adhered to in every lesson.
NOTES.mdThe user will sometimes express preferences of how they want to be taught, or things you should keep in mind. This is the place to record those preferences, so you can refer back to them when designing lessons or working with the user.
development
--- name: taste-skill type: skill version: '1.0' author: Leonxlnx (packaged by Zhichao Li) category: general tags: - frontend - design - anti-slop - landing-page updated: '2026-06-11' visibility: public description: Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check. license: MIT.
development
Use when communicating quantitative information in any form — Slack updates, emails, reports, decks, dashboards, landing pages, product UI, public talks. Covers two integrated layers: (1) making numbers semantically meaningful (translation, anchoring, simplification, story-pairing) and (2) showing numbers cleanly (chart vs table vs prose, chart-by-message, pre-attentive emphasis, color discipline, decluttering). Distilled and integrated from *Show Me the Numbers* (Stephen Few) and *Make Numbers Count* (Chip Heath & Karla Starr). Not for raw data analysis or statistics — this is about communication of numbers, not their derivation.
development
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
development
Audit a Beam agent for hallucination risk using interrogation-science techniques — check prompts, input/output schemas, node boundaries, and (when available) real task evidence; then recommend prompt fixes, schema fixes, and graph-level additions (Code Executor validators, LLM cross-examiner nodes, abstention routing). STRICTLY READ-ONLY — never modifies, publishes, or deploys; output is an audit report with ranked recommendations. Load when user says "audit this agent for hallucination", "why is this agent extracting wrong data", "check this prompt for hallucination risk", "reduce hallucination", or shows correction/complaint data from a production agent.