workspace/skills/threejs-network-viz/SKILL.md
# Three.js Network Topology Visualization Skill **Version**: 1.0.0 **Feature**: 046-threejs-network-viz **Status**: Active ## Overview Renders network topologies as interactive, fully-labeled 3D scenes directly in a web browser, using Three.js. Unlike NetClaw's UE5 (`ue5-network-viz`) and Blender (`blender-3d-viz`) visualization skills, this skill needs **no desktop application, no GPU, and no cross-OS bridge** — every visualization is a single, self-contained HTML file that opens directly in
npx skillsauth add automateyournetwork/netclaw workspace/skills/threejs-network-vizInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Version: 1.0.0 Feature: 046-threejs-network-viz Status: Active
Renders network topologies as interactive, fully-labeled 3D scenes directly in a web browser, using Three.js. Unlike NetClaw's UE5 (ue5-network-viz) and Blender (blender-3d-viz) visualization skills, this skill needs no desktop application, no GPU, and no cross-OS bridge — every visualization is a single, self-contained HTML file that opens directly in the engineer's own browser with no build step and no server process to manage, even in real-stencil mode.
Devices render as color-coded shapes by role (router, switch, firewall, load balancer, client); each device's interfaces are true child objects of that device (moving the device moves its interfaces automatically); links render as visible cables between the specific interfaces they connect (falling back to device-to-device when interface-level data isn't available); every device/interface/link is labeled with source-provided metadata (IP addresses, descriptions, etc., excluding credentials/config); operational state (healthy/degraded/down) overlays role coloring; and a legend explains every color/shape convention in use.
SKETCHFAB_API_KEY / SKETCHFAB_USERNAME in .env (see .env.example) — get a token from https://sketchfab.com/settings/passwordsketchfab-mcp-server (mcp-servers/sketchfab-mcp-server/), cloned and built via npm install && npm run build, registered as sketchfab-mcp in config/openclaw.jsonAny of NetClaw's existing topology-of-record or lab-emulation integrations — Cisco Modeling Labs, GNS3, containerlab, EVE-NG, Nautobot, NetBox/Infrahub, IP Fabric, or Forward Networks — or a freeform plain-language description requiring no live source at all.
"Replicate the CML lab topology in a browser for me"
"Visualize my GNS3 project in Three.js"
"Show me the Nautobot-modeled network in a browser"
NetClaw resolves which source to use (asking for clarification if ambiguous and more than one is configured), retrieves the topology, builds the scene, writes it to workspace/output/threejs-network-viz/topology-<timestamp>-<snapshot-id>.html, and opens it in the default browser.
"Sketch a topology with a router called r1 and a switch called sw1, r1 connects to sw1"
"Show me two routers and a switch"
Produces the same quality scene as a live source, using the same shape/color/label/legend conventions. Omitted details (role, interface names) get clearly-marked defaults rather than failing to render.
State-based coloring is automatic whenever a source reports device/link operational state — no separate command needed. The legend explains both the role-color and state-color conventions together.
"Visualize the CML lab with real 3D models"
"Use real-stencil mode for this topology"
Enable real-stencil mode to attempt real 3D models (via Sketchfab, filtered to CC0-licensed models only) instead of procedural shapes, wherever a permitted model is found. Any device role without a verified CC0 model falls back automatically to its procedural shape, and NetClaw reports which devices fell back and why. In practice, expect fallback to be the common outcome — Sketchfab's catalog has essentially no CC0-licensed network-equipment-specific models; real-stencil mode is a visual enhancement layered on top of the same reliable procedural rendering, not a replacement for it.
Real-stencil mode never scrapes or auto-fetches from gated marketplaces (Fab, TurboSquid, CGTrader, GrabCAD) — for those, it only checks whether a user has manually placed a matching asset at workspace/output/threejs-network-viz/assets/user-supplied/<role>.glb.
Standard mouse/trackpad controls once the page is open: left-drag to rotate, scroll to zoom, right-drag to pan (via OrbitControls).
| Module | Responsibility |
|---|---|
| topology_model.py | Canonical Device/Interface/Link/TopologySnapshot types every other module consumes |
| layout.py | Force-directed 3D layout with centroid re-centering (ported from ue5-network-viz) |
| materials.py | Role/state color tables and hostname-based device-role inference |
| sources.py | One adapter per topology source (8 live integrations + freeform), plus source-selection disambiguation |
| assets.py | Real-stencil resolution chain: cache/user-asset check → Sketchfab search + per-model CC0 verification → download+embed → procedural fallback |
| scene_builder.py | Builds the embedded topology JSON payload consumed by the HTML template |
| html_template.py | Renders the single self-contained HTML file, inlining vendored Three.js r147 |
| output.py | Writes the timestamped output file and opens it in the browser |
| vendor/three/ | Vendored Three.js r147 core + OrbitControls/GLTFLoader (the last release with classic global/non-module builds — see research.md §1-2) |
| Variable | Required | Purpose |
|---|---|---|
| SKETCHFAB_API_KEY | Only for real-stencil mode | Sketchfab API authentication |
| SKETCHFAB_USERNAME | Only for real-stencil mode | Reference/attribution only, not required by the API itself |
sketchfab-mcp-server had a real bug (license field silently dropped from its sketchfab-model-details tool output) found and patched during implementation — see the "NetClaw patch" comments in mcp-servers/sketchfab-mcp-server/index.ts. If this vendored server is ever re-cloned fresh from upstream, the patch must be reapplied and rebuilt (npm run build) before real-stencil mode's CC0 verification will work correctly.See specs/046-threejs-network-viz/tasks.md for the full implementation history and research.md for the technical decisions behind the Three.js version pinning and Sketchfab integration.
tools
Federate your NetClaw with other NetClaw operators over the BGP mesh — exchange capability inventories and ask your claw what a peer can do. (US1; remote invocation and chat land in later phases.)
tools
3D network topology visualization and interactive digital twin in Unreal Engine 5.8 via the built-in UE5 MCP server.
testing
Human-in-the-loop escalation via HumanRail — route low-confidence agent decisions, pre-destructive operation approvals, and ambiguous incident tickets to real human engineers. Human answers are verified and returned as structured output. Workers are paid via Lightning Network. Use when the agent is uncertain, when a destructive change needs explicit human sign-off beyond a ServiceNow CR, or when an ambiguous ticket requires human triage before automated handling.
testing
IPv4 and IPv6 subnet calculator - CIDR breakdown, usable hosts, previous/next subnets, address classification, VLSM planning, and dual-stack analysis. Use when calculating subnets, figuring out how many hosts fit in a prefix, planning IP addressing, getting wildcard masks for ACLs, or checking if two IPs are in the same subnet.