skills/opengame-agentic-game-creation/SKILL.md
OpenGame is an open-source agentic framework for end-to-end web game creation from a single text prompt, using LLMs, Game Skill (Template + Debug), and headless browser evaluation.
npx skillsauth add aradotso/trending-skills opengame-agentic-game-creationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Skill by ara.so — Daily 2026 Skills collection.
OpenGame is an open-source TypeScript framework that generates fully playable web games end-to-end from a single natural language prompt. It combines Game Skill (Template Skill + Debug Skill), an optional specialized GameCoder-27B LLM, and OpenGame-Bench for automated evaluation across Build Health, Visual Usability, and Intent Alignment.
# Clone the repository
git clone https://github.com/leigest519/OpenGame.git
cd OpenGame
# Install dependencies
npm install
# Copy and configure environment variables
cp .env.example .env
.env Configuration# Required: LLM API credentials
OPENAI_API_KEY=$OPENAI_API_KEY
OPENAI_BASE_URL=https://api.openai.com/v1 # or your custom endpoint
MODEL_NAME=gpt-4o # or gamecoder-27b, claude-3-5-sonnet, etc.
# Optional: OpenGame-Bench VLM judging
VLM_API_KEY=$VLM_API_KEY
VLM_BASE_URL=https://api.openai.com/v1
VLM_MODEL_NAME=gpt-4o
# Optional: Output directory for generated games
OUTPUT_DIR=./output
# Optional: Max debug iterations
MAX_DEBUG_ITERATIONS=5
# Generate a game from a prompt
npm run generate -- --prompt "Build a top-down shooter where a spaceship avoids asteroids"
# Generate with a specific model
npm run generate -- \
--prompt "Create a tower defense game with 3 enemy types" \
--model gpt-4o \
--output ./my-games
# Run OpenGame-Bench evaluation on a set of prompts
npm run bench -- --prompts ./bench/prompts.json --output ./bench-results
# Evaluate a single already-generated game directory
npm run evaluate -- --game-dir ./output/my-game
# Run the local dev server for a generated game
npm run serve -- --game-dir ./output/my-game
# List available template skeletons
npm run templates -- --list
# Add a new template skeleton from an existing game directory
npm run templates -- --add ./output/my-game --name platformer-base
import { OpenGameAgent } from './src/agent';
import { GameSkill } from './src/skills/gameSkill';
import { TemplateSkill } from './src/skills/templateSkill';
import { DebugSkill } from './src/skills/debugSkill';
async function generateGame(prompt: string) {
// Initialize skills
const templateSkill = new TemplateSkill({
libraryPath: './templates',
});
const debugSkill = new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
});
const gameSkill = new GameSkill({ templateSkill, debugSkill });
// Create and run the agent
const agent = new OpenGameAgent({
apiKey: process.env.OPENAI_API_KEY!,
baseURL: process.env.OPENAI_BASE_URL ?? 'https://api.openai.com/v1',
model: process.env.MODEL_NAME ?? 'gpt-4o',
gameSkill,
outputDir: './output',
});
const result = await agent.generate({ prompt });
console.log('Game generated at:', result.outputPath);
console.log('Build status:', result.buildHealth);
return result;
}
generateGame(
'Make a Pac-Man style maze game with 3 levels, power-ups, and ghost AI'
).catch(console.error);
import { TemplateSkill } from './src/skills/templateSkill';
const templateSkill = new TemplateSkill({ libraryPath: './templates' });
// Find the best matching template for a game type
const template = await templateSkill.match({
prompt: 'side-scrolling platformer with double jump',
gameType: 'platformer',
});
console.log('Matched template:', template.name);
console.log('Skeleton files:', template.files);
// Scaffold a new project from a template
const scaffolded = await templateSkill.scaffold({
template,
outputDir: './output/my-platformer',
context: { gameName: 'MyPlatformer', playerSpeed: 300 },
});
// Save a successful game as a new template for future use
await templateSkill.save({
sourceDir: './output/successful-game',
name: 'tower-defense-base',
tags: ['tower-defense', 'wave-based', 'grid'],
});
import { DebugSkill } from './src/skills/debugSkill';
import { BuildRunner } from './src/build/runner';
const debugSkill = new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
});
const buildRunner = new BuildRunner({ gameDir: './output/my-game' });
// Run the debug loop
const debugResult = await debugSkill.repair({
gameDir: './output/my-game',
buildRunner,
onIteration: (iter, error, fix) => {
console.log(`Iteration ${iter}: fixing "${error.message}" with "${fix.description}"`);
},
});
if (debugResult.success) {
console.log('Game repaired after', debugResult.iterations, 'iterations');
// Protocol is automatically updated with the new verified fix
} else {
console.log('Could not repair after max iterations:', debugResult.lastError);
}
import { OpenGameBench } from './src/bench/evaluator';
const bench = new OpenGameBench({
vlmApiKey: process.env.VLM_API_KEY!,
vlmBaseURL: process.env.VLM_BASE_URL ?? 'https://api.openai.com/v1',
vlmModel: process.env.VLM_MODEL_NAME ?? 'gpt-4o',
headlessBrowser: true,
});
// Evaluate a single game
const scores = await bench.evaluate({
gameDir: './output/my-game',
originalPrompt: 'Make a Pac-Man style maze game with 3 levels',
});
console.log('Build Health: ', scores.buildHealth); // 0–100
console.log('Visual Usability: ', scores.visualUsability); // 0–100
console.log('Intent Alignment: ', scores.intentAlignment); // 0–100
console.log('Overall: ', scores.overall);
// Batch evaluation across multiple prompts
import promptsData from './bench/prompts.json';
const batchResults = await bench.evaluateBatch({
prompts: promptsData,
agent, // OpenGameAgent instance
outputDir: './bench-results',
concurrency: 4,
});
console.log('Mean Build Health: ', batchResults.mean.buildHealth);
console.log('Mean Intent Alignment: ', batchResults.mean.intentAlignment);
OpenGame/
├── src/
│ ├── agent/ # Core OpenGameAgent orchestration
│ ├── skills/
│ │ ├── gameSkill.ts # Combines Template + Debug skills
│ │ ├── templateSkill.ts# Template library management & matching
│ │ └── debugSkill.ts # Debug protocol & iterative repair
│ ├── build/
│ │ └── runner.ts # Headless build execution & error capture
│ ├── bench/
│ │ └── evaluator.ts # OpenGame-Bench scoring pipeline
│ └── llm/
│ └── client.ts # OpenAI-compatible LLM client
├── templates/ # Template skeleton library (grows over time)
├── bench/
│ └── prompts.json # 150 benchmark game prompts
├── output/ # Generated games land here
├── debug-protocol.json # Living verified-fix protocol
├── .env.example
└── package.json
import { OpenGameAgent } from './src/agent';
import { GameSkill } from './src/skills/gameSkill';
import { TemplateSkill } from './src/skills/templateSkill';
import { DebugSkill } from './src/skills/debugSkill';
import { OpenGameBench } from './src/bench/evaluator';
async function fullPipeline(prompt: string) {
const agent = new OpenGameAgent({
apiKey: process.env.OPENAI_API_KEY!,
baseURL: process.env.OPENAI_BASE_URL!,
model: process.env.MODEL_NAME ?? 'gpt-4o',
gameSkill: new GameSkill({
templateSkill: new TemplateSkill({ libraryPath: './templates' }),
debugSkill: new DebugSkill({
protocolPath: './debug-protocol.json',
maxIterations: 5,
}),
}),
outputDir: './output',
});
// Step 1: Generate
const result = await agent.generate({ prompt });
console.log('Generated:', result.outputPath);
// Step 2: Evaluate
const bench = new OpenGameBench({
vlmApiKey: process.env.VLM_API_KEY!,
vlmModel: 'gpt-4o',
headlessBrowser: true,
});
const scores = await bench.evaluate({
gameDir: result.outputPath,
originalPrompt: prompt,
});
console.log('Scores:', scores);
// Step 3: If good quality, promote to template library
if (scores.overall >= 80) {
const templateSkill = new TemplateSkill({ libraryPath: './templates' });
await templateSkill.save({
sourceDir: result.outputPath,
name: `auto-${Date.now()}`,
tags: ['auto-promoted'],
});
console.log('Promoted to template library!');
}
return { result, scores };
}
const agent = new OpenGameAgent({
apiKey: process.env.GAMECODER_API_KEY!,
baseURL: process.env.GAMECODER_BASE_URL!, // e.g. http://localhost:8000/v1
model: 'gamecoder-27b',
gameSkill,
outputDir: './output',
});
import fs from 'fs/promises';
async function batchGenerate(promptsFile: string) {
const prompts: string[] = JSON.parse(await fs.readFile(promptsFile, 'utf8'));
for (const [i, prompt] of prompts.entries()) {
console.log(`Generating ${i + 1}/${prompts.length}: ${prompt.slice(0, 60)}...`);
try {
const result = await agent.generate({ prompt });
console.log(' ✅ Output:', result.outputPath);
} catch (err) {
console.error(' ❌ Failed:', err);
}
}
}
batchGenerate('./bench/prompts.json');
NODE_VERSION >= 20.0.0: node --version.envOUTPUT_DIR exists and is writableMODEL_NAME=gpt-4o or gamecoder-27bMAX_DEBUG_ITERATIONS if neededdebug-protocol.json — it may need a manual verified fix entry for a novel error pattern./output/<game>/build.log for the raw build errorsnpx playwright install chromiumDISPLAY=:99 or use a virtual framebuffernpm run templates -- --add ./output/good-example --name my-game-typeconcurrency: 1 in batch evaluationcurl $GAMECODER_BASE_URL/healthOpenGame-Bench evaluates 150 diverse game prompts across three axes:
| Metric | Description | |---|---| | Build Health | Does the game compile and run without errors in a headless browser? | | Visual Usability | Are UI elements visible, legible, and interactable? (VLM-judged) | | Intent Alignment | Does the generated game match the original prompt's design intent? (VLM-judged) |
# Run full benchmark (150 prompts)
npm run bench -- \
--prompts ./bench/prompts.json \
--output ./bench-results \
--concurrency 4
# Results are saved to ./bench-results/summary.json
development
```markdown --- name: compose-performance-skills description: Install and use the skydoves/compose-performance-skills agent skill library to diagnose and fix Jetpack Compose performance issues including stability, recomposition, lazy layouts, modifiers, side effects, and build configuration. triggers: - "my composable recomposes too often" - "LazyColumn drops frames during scroll" - "diagnose Compose stability issues" - "fix unnecessary recomposition in Jetpack Compose" - "optimize Com
development
Headless iOS Simulator manager with host-side HID input injection, 60fps streaming, and device farm web UI for iOS 26
development
```markdown --- name: claude-code-game-studios description: Turn Claude Code into a full 49-agent game dev studio with 72 workflow skills, automated hooks, and a real studio hierarchy for Godot, Unity, and Unreal projects. triggers: - "set up claude code game studios" - "use ai agents for game development" - "set up game dev studio with claude" - "add game studio agents to my project" - "how do I use claude code for game dev" - "set up godot unity unreal ai workflow" - "49 agents g
development
```markdown --- name: xq-py-quantum-vm description: Python implementation of the Quip Network's quantum virtual machine (xqvm) triggers: - quantum virtual machine python - xqvm quip network - quantum circuit simulation python - xq-py quantum vm - quip network quantum python - simulate quantum gates python - quantum vm xqvm - xqvm-py quantum circuit --- # xq-py Quantum Virtual Machine > Skill by [ara.so](https://ara.so) — Daily 2026 Skills collection. `xqvm-py` is a Python impl