plugins/playground/skills/playground/SKILL.md
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
npx skillsauth add anthropics/claude-plugins-official playgroundInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
templates/:
templates/design-playground.md — Visual design decisions (components, layouts, spacing, color, typography)templates/data-explorer.md — Data and query building (SQL, APIs, pipelines, regex)templates/concept-map.md — Learning and exploration (concept maps, knowledge gaps, scope mapping)templates/document-critique.md — Document review (suggestions with approve/reject/comment workflow)templates/diff-review.md — Code review (git diffs, commits, PRs with line-by-line commenting)templates/code-map.md — Codebase architecture (component relationships, data flow, layer diagrams)open <filename>.html to launch it in the user's default browser.Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on change
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
tools
Analyze a codebase and recommend Claude Code automations (hooks, subagents, skills, plugins, MCP servers). Use when user asks for automation recommendations, wants to optimize their Claude Code setup, mentions improving Claude Code workflows, asks how to first set up Claude Code for a project, or wants to know what Claude Code features they should use.
development
End-to-end onboarding for a freshly-plugged-in M5Stack ESP32 device (Cardputer, Cardputer-Adv, Core, CoreS3, Stick) — detect on USB, flash UIFlow 2.0 firmware, and install the Claude Buddy MicroPython app bundle. Use whenever the user plugs in or wants to flash/provision/reset an M5Stack or ESP32 board, or says "m5-onboard go".
development
Iterate on the Cardputer-Adv MicroPython app bundle (Claude Buddy, Snake, Hello) after the device is already provisioned via m5-onboard. Use when the user wants to add a new app, push a single changed .py without re-flashing, watch device serial logs, or run a one-shot REPL command. Trigger on "add an app", "push to the cardputer", "tail the device", "run on the device", or follow-up work after /maker-setup.
tools
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.