skills/game-dev/game-ai/SKILL.md
Develops AI algorithms for games, including pathfinding, decision trees, and machine learning integration.
npx skillsauth add alphaonedev/openclaw-graph game-aiInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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This skill develops AI algorithms for games, focusing on pathfinding (e.g., A* algorithm), decision trees for NPC behaviors, and machine learning integration (e.g., using TensorFlow for training models). It helps automate AI logic in game development workflows.
/api/ml/train with input vectors for reinforcement learning in games.--optimize-memory to reduce heap usage by 20% in pathfinding routines.To use this skill, invoke it via OpenClaw's CLI or API, passing required parameters. Always set the environment variable $GAME_AI_API_KEY for authentication. For pathfinding, call a function with a start/end point and grid; for decision trees, load a config and evaluate inputs. Structure code to handle asynchronous responses, e.g., wrap API calls in try-catch blocks.
openclaw game-ai pathfind --start 0,0 --end 10,10 --grid '{"width":20,"height":20,"obstacles":[[5,5]]}'
import openclaw
result = openclaw.run('game-ai pathfind', {'start': '0,0', 'end': '10,10'})
print(result['path']) # Outputs: [[0,0], [1,0], ...]
/api/game-ai/decision-tree with JSON body {"tree": {"root": "if enemy_near then attack"}, "input": {"enemy_near": true}}
import requests
headers = {'Authorization': f'Bearer {os.environ["GAME_AI_API_KEY"]}'}
response = requests.post('https://api.openclaw.com/api/game-ai/decision-tree', json={'tree': {...}}, headers=headers)
print(response.json()['decision']) # e.g., 'attack'
--validate-config flag to check for errors before execution.Integrate by importing the OpenClaw SDK and initializing with $GAME_AI_API_KEY. For game engines, add as a module in Unity (via C# scripts) or Unreal (via Blueprints). Ensure compatibility by matching versions, e.g., use OpenClaw SDK v2.5+. For ML, link to external libraries like TensorFlow by adding pip install tensorflow and configuring via env vars, e.g., $TF_MODEL_PATH=/path/to/model.h5. Test integrations in a sandbox environment to avoid game loop interruptions.
Always check for API errors by inspecting response codes (e.g., 401 for unauthorized, handled via retry with $GAME_AI_API_KEY). For invalid inputs, use CLI flag --debug to log details, e.g., openclaw game-ai pathfind --start invalid --debug. In code, catch exceptions like ValueError for malformed grids:
try:
path = openclaw.run('game-ai pathfind', params)
except ValueError as e:
print(f"Error: {e} - Fix grid format and retry")
Validate configs before use, e.g., with a pre-check function, and implement retries for network failures up to 3 attempts with exponential backoff.
openclaw game-ai pathfind --start 1,1 --end 5,5 --grid '{"width":10,"obstacles":[[3,3]]}'. This returns a list of coordinates; integrate into your game loop by updating the NPC's position based on the path array.openclaw game-ai build-tree --config '{"root": "if player_health < 20 then heal"}', then evaluate in-game: Use the API to check decisions, e.g., POST to /api/game-ai/decision-tree with current game state, and trigger actions like healing if the response is "heal".tools
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