skills/swiftui-expert-skill/SKILL.md
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.
npx skillsauth add alexander-kastil/skills-collection swiftui-expert-skillInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill to build, review, or improve SwiftUI features with correct state management, modern API usage, Swift concurrency best practices, optimal view composition, and iOS 26+ Liquid Glass styling. Prioritize native APIs, Apple design guidance, and performance-conscious patterns. This skill focuses on facts and best practices without enforcing specific architectural patterns.
Use this skill when:
references/state-management.md)references/modern-apis.md)references/view-structure.md)references/performance-patterns.md)references/list-patterns.md)references/liquid-glass.md)@Observable over ObservableObject)references/modern-apis.md)references/view-structure.md)references/performance-patterns.md)references/list-patterns.md)UIImage(data:) is used (as optional optimization, see references/image-optimization.md)references/state-management.md)references/modern-apis.md)@Observable for shared state (with @MainActor if not using default actor isolation)references/view-structure.md)references/layout-best-practices.md)references/liquid-glass.md)#available and provide fallbacks@Observable over ObservableObject for new code@Observable classes with @MainActor unless using default actor isolation@State and @StateObject as private (makes dependencies clear)@State or @StateObject (they only accept initial values)@State with @Observable classes (not @StateObject)@Binding only when child needs to modify parent state@Bindable for injected @Observable objects needing bindingslet for read-only values; var + .onChange() for reactive reads@StateObject for owned ObservableObject; @ObservedObject for injectedObservableObject doesn't work (pass nested objects directly); @Observable handles nesting fineforegroundStyle() instead of foregroundColor()clipShape(.rect(cornerRadius:)) instead of cornerRadius()Tab API instead of tabItem()Button instead of onTapGesture() (unless need location/count)NavigationStack instead of NavigationViewnavigationDestination(for:) for type-safe navigationonChange() variantImageRenderer for rendering SwiftUI views.sheet(item:) instead of .sheet(isPresented:) for model-based contentdismiss() internallyScrollViewReader for programmatic scrolling with stable IDsUIScreen.main.bounds for sizingGeometryReader when alternatives exist (e.g., containerRelativeFrame()).format parameters, not String(format:))localizedStandardContains() for user-input filtering (not contains()).blue vs Color.blue).task modifier for automatic cancellation of async work.task(id:) for value-dependent tasksbody simple and pure (no side effects or complex logic)@ViewBuilder functions only for small, simple sections@ViewBuilder let content: Content over closure-based content propertiesonReceive, onChange, scroll handlersLazyVStack/LazyHStack for large listsForEach (never .indices for dynamic content)ForEach elementForEach (prefilter and cache)AnyView in list rowsUIImage(data:) is encountered (as optional optimization)GeometryReader)Self._printChanges() to debug unexpected view updatesOnly adopt when explicitly requested by the user.
glassEffect, GlassEffectContainer, and glass button stylesGlassEffectContainer.glassEffect() after layout and visual modifiers.interactive() only for tappable/focusable elementsglassEffectID with @Namespace for morphing transitions| Wrapper | Use When |
|---------|----------|
| @State | Internal view state (must be private), or owned @Observable class |
| @Binding | Child modifies parent's state |
| @Bindable | Injected @Observable needing bindings |
| let | Read-only value from parent |
| var | Read-only value watched via .onChange() |
Legacy (Pre-iOS 17):
| Wrapper | Use When |
|---------|----------|
| @StateObject | View owns an ObservableObject (use @State with @Observable instead) |
| @ObservedObject | View receives an ObservableObject |
| Deprecated | Modern Alternative |
|------------|-------------------|
| foregroundColor() | foregroundStyle() |
| cornerRadius() | clipShape(.rect(cornerRadius:)) |
| tabItem() | Tab API |
| onTapGesture() | Button (unless need location/count) |
| NavigationView | NavigationStack |
| onChange(of:) { value in } | onChange(of:) { old, new in } or onChange(of:) { } |
| fontWeight(.bold) | bold() |
| GeometryReader | containerRelativeFrame() or visualEffect() |
| showsIndicators: false | .scrollIndicators(.hidden) |
| String(format: "%.2f", value) | Text(value, format: .number.precision(.fractionLength(2))) |
| string.contains(search) | string.localizedStandardContains(search) (for user input) |
// Basic glass effect with fallback
if #available(iOS 26, *) {
content
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
content
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
// Grouped glass elements
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
GlassButton1()
GlassButton2()
}
}
// Glass buttons
Button("Confirm") { }
.buttonStyle(.glassProminent)
@Observable instead of ObservableObject for new code@Observable classes marked with @MainActor (if needed)@State with @Observable classes (not @StateObject)@State and @StateObject properties are private@State or @StateObject@Binding only where child modifies parent state@Bindable for injected @Observable needing bindingsObservableObject avoided (or passed directly to child views)references/modern-apis.md)foregroundStyle() instead of foregroundColor()clipShape(.rect(cornerRadius:)) instead of cornerRadius()Tab API instead of tabItem()Button instead of onTapGesture() (unless need location/count)NavigationStack instead of NavigationViewUIScreen.main.boundsGeometryReader when possiblereferences/sheet-navigation-patterns.md).sheet(item:) for model-based sheetsnavigationDestination(for:) for type-safe navigationreferences/scroll-patterns.md)ScrollViewReader with stable IDs for programmatic scrolling.scrollIndicators(.hidden) instead of initializer parameterreferences/text-formatting.md)String(format:))localizedStandardContains() for search filteringreferences/view-structure.md)@ViewBuilder let content: Contentreferences/performance-patterns.md)body kept simple and pure (no side effects)bodybodyreferences/list-patterns.md).indices)AnyView in list rowsreferences/layout-best-practices.md)#available(iOS 26, *) with fallback for Liquid GlassGlassEffectContainer.glassEffect() applied after layout/appearance modifiers.interactive() only on user-interactable elementsreferences/state-management.md - Property wrappers and data flow (prefer @Observable)references/view-structure.md - View composition, extraction, and container patternsreferences/performance-patterns.md - Performance optimization techniques and anti-patternsreferences/list-patterns.md - ForEach identity, stability, and list best practicesreferences/layout-best-practices.md - Layout patterns, context-agnostic views, and testabilityreferences/modern-apis.md - Modern API usage and deprecated replacementsreferences/sheet-navigation-patterns.md - Sheet presentation and navigation patternsreferences/scroll-patterns.md - ScrollView patterns and programmatic scrollingreferences/text-formatting.md - Modern text formatting and string operationsreferences/image-optimization.md - AsyncImage, image downsampling, and optimizationreferences/liquid-glass.md - iOS 26+ Liquid Glass APIThis skill focuses on facts and best practices, not architectural opinions:
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