skills/cesaraugustusgrob/jutsu-creator/SKILL.md
Create new jutsu/skills for SHINOBI WAY game. Use when user wants to add abilities, techniques, jutsu, or combat skills. Guides through all parameters and generates TypeScript code.
npx skillsauth add aiskillstore/marketplace jutsu-creatorInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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This skill helps create new game skills (jutsu) for the SHINOBI WAY: THE INFINITE TOWER roguelike game.
Activate when the user wants to:
Ask the user for:
fireball, chidori_stream)Tier Guidelines:
| Tier | Rank | INT Req | Description | |------|------|---------|-------------| | BASIC | E-D | 0-6 | Academy fundamentals, taijutsu, basic tools | | ADVANCED | C-B | 8-12 | Chunin-level techniques, elemental jutsu | | HIDDEN | B-A | 14-18 | Jonin/Clan secret techniques | | FORBIDDEN | A-S | 16-20 | Dangerous, high-risk techniques | | KINJUTSU | S+ | 20-24 | Ultimate forbidden arts |
Ask the user which action type:
Action Type Rules:
| Type | Turn Cost | Limit | Use Case | |------|-----------|-------|----------| | MAIN | Ends turn | 1/turn | Attacks, damage jutsu | | TOGGLE | Ends turn to activate | Upkeep/turn | Sharingan, Gates, stances | | SIDE | Free | 2/turn | Buffs, shields, setup | | PASSIVE | None | Always on | Permanent stat bonuses |
Element (for elemental interactions):
Damage Type (determines which defense applies):
Damage Property:
Attack Method:
| Tier | Zero-Cost | Low (5-15) | Medium (20-40) | High (50+) | |------|-----------|------------|----------------|------------| | BASIC | 1.5-2.2x | 2.0-2.5x | 2.5-3.0x | N/A | | ADVANCED | N/A | 2.5-3.0x | 3.0-3.5x | 3.5-4.0x | | HIDDEN | N/A | 3.0-3.5x | 3.5-4.5x | 4.5-5.0x | | FORBIDDEN | N/A | N/A | 4.0-5.0x | 5.0-7.0x | | KINJUTSU | N/A | N/A | 5.0-6.0x | 6.0-10.0x |
Add status effects on hit. See skill-interface.md for all effect types.
Common patterns:
Ask if the user has a background image for the skill.
/assets/skill_[skill_id].png/assets/skill_fireball.pngGenerate TypeScript code ready to add to src/game/constants/index.ts:
SKILL_NAME: {
id: 'skill_id',
name: 'Skill Display Name',
tier: SkillTier.TIER,
description: 'Flavor text description.',
actionType: ActionType.MAIN, // MAIN/TOGGLE/SIDE/PASSIVE
chakraCost: 0,
hpCost: 0,
cooldown: 0,
currentCooldown: 0,
damageMult: 0.0,
scalingStat: PrimaryStat.STAT,
damageType: DamageType.TYPE,
damageProperty: DamageProperty.PROPERTY,
attackMethod: AttackMethod.METHOD,
element: ElementType.ELEMENT,
requirements: { intelligence: 0 },
effects: [{ type: EffectType.TYPE, value: 0, duration: 0, chance: 0.0 }],
image: '/assets/skill_skill_id.png'
},
TOGGLE_SKILL: {
id: 'toggle_id',
name: 'Toggle Skill Name',
tier: SkillTier.HIDDEN,
description: 'Toggle description.',
actionType: ActionType.TOGGLE,
chakraCost: 10, // Activation cost
hpCost: 0,
cooldown: 5,
currentCooldown: 0,
damageMult: 0,
scalingStat: PrimaryStat.INTELLIGENCE,
damageType: DamageType.PHYSICAL,
damageProperty: DamageProperty.NORMAL,
attackMethod: AttackMethod.AUTO,
element: ElementType.PHYSICAL,
isToggle: true,
upkeepCost: 5, // Cost per turn while active
effects: [
{ type: EffectType.BUFF, targetStat: PrimaryStat.SPEED, value: 0.3, duration: -1, chance: 1.0 }
]
},
SIDE_SKILL: {
id: 'side_id',
name: 'Side Skill Name',
tier: SkillTier.BASIC,
description: 'Setup/utility description.',
actionType: ActionType.SIDE,
chakraCost: 5,
hpCost: 0,
cooldown: 3,
currentCooldown: 0,
damageMult: 0, // Usually 0 for SIDE skills
scalingStat: PrimaryStat.DEXTERITY,
damageType: DamageType.PHYSICAL,
damageProperty: DamageProperty.NORMAL,
attackMethod: AttackMethod.AUTO,
element: ElementType.PHYSICAL,
effects: [{ type: EffectType.SHIELD, value: 30, duration: 1, chance: 1.0 }]
},
PASSIVE_SKILL: {
id: 'passive_id',
name: 'Passive Skill Name',
tier: SkillTier.BASIC,
description: 'Permanent bonus description.',
actionType: ActionType.PASSIVE,
chakraCost: 0,
hpCost: 0,
cooldown: 0,
currentCooldown: 0,
damageMult: 0,
scalingStat: PrimaryStat.STRENGTH,
damageType: DamageType.PHYSICAL,
damageProperty: DamageProperty.NORMAL,
attackMethod: AttackMethod.AUTO,
element: ElementType.PHYSICAL,
passiveEffect: {
damageBonus: 0.1, // +10% damage
regenBonus: { chakra: 3 } // +3 CP/turn
}
},
| Tier | Chakra Cost | Cooldown | Damage Mult | Notes | |------|-------------|----------|-------------|-------| | BASIC | 0-20 | 0-3 | 1.5-2.5x | Basic, reliable, spammable | | ADVANCED | 15-40 | 2-4 | 2.5-3.5x | Signature elemental moves | | HIDDEN | 25-50 | 3-5 | 3.5-5.0x | Powerful clan techniques | | FORBIDDEN | 40-80 | 4-6 | 4.5-6.0x | Risky, HP costs common | | KINJUTSU | 50-150 | 6-99 | 5.0-10.0x | Ultimate, once per fight |
| Skill Type | CD Range | Reason | |------------|----------|--------| | Basic attacks | 0-1 | Spammable fallback | | Low utility | 2-3 | Frequent use | | Strong damage | 3-4 | Moderate pacing | | Powerful effects | 4-6 | Strategic timing | | Ultimate skills | 6-10 | Once per fight | | One-time use | 99 | Single use |
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