skills/sickn33/godot-4-migration/SKILL.md
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
npx skillsauth add aiskillstore/marketplace godot-4-migrationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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A critical guide for developers transitioning from Godot 3.x to Godot 4. This skill focuses on the major syntax changes in GDScript 2.0, the new Tween system, and export annotation updates.
Tween node vs create_tween).export variables to @export annotations.@)Godot 4 uses @ for keywords that modify behavior.
export var x -> @export var xonready var y -> @onready var ytool -> @tool (at top of file)Properties now define setters/getters inline.
Godot 3:
var health setget set_health, get_health
func set_health(value):
health = value
Godot 4:
var health: int:
set(value):
health = value
emit_signal("health_changed", health)
get:
return health
The Tween node is deprecated. Use create_tween() in code.
Godot 3:
$Tween.interpolate_property(...)
$Tween.start()
Godot 4:
var tween = create_tween()
tween.tween_property($Sprite, "position", Vector2(100, 100), 1.0)
tween.parallel().tween_property($Sprite, "modulate:a", 0.0, 1.0)
String-based connections are discouraged. Use callables.
Godot 3:
connect("pressed", self, "_on_pressed")
Godot 4:
pressed.connect(_on_pressed)
GDScript 2.0 supports typed arrays for better performance and type safety.
# Godot 3
var enemies = []
# Godot 4
var enemies: Array[Node] = []
func _ready():
for child in get_children():
if child is Enemy:
enemies.append(child)
yield is replaced by await.
Godot 3:
yield(get_tree().create_timer(1.0), "timeout")
Godot 4:
await get_tree().create_timer(1.0).timeout
@export_range, @export_file, etc., for better inspector UI.var x: int) for performance gains in GDScript 2.0.super() to call parent methods instead of .function_name().emit_signal("name")) if you can use the signal object (name.emit()).Problem: "Identifier 'Tween' is not a valid type."
Solution: Tween is now SceneTreeTween or just an object returned by create_tween(). You rarely type it explicitly, just use var tween = create_tween().
development
Apple Human Interface Guidelines for content display components. Use this skill when the user asks about charts component, collection view, image view, web view, color well, image well, activity view, lockup, data visualization, content display, displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says how should I display charts, what's the best way to show images, should I use a web view, how do I build a grid of items, what component shows media, or how do I present a share sheet. Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.
tools
Automate HelpDesk tasks via Rube MCP (Composio): list tickets, manage views, use canned responses, and configure custom fields. Always search tools first for current schemas.
testing
Expert Haskell engineer specializing in advanced type systems, pure functional design, and high-reliability software. Use PROACTIVELY for type-level programming, concurrency, and architecture guidance.
tools
GraphQL gives clients exactly the data they need - no more, no less. One endpoint, typed schema, introspection. But the flexibility that makes it powerful also makes it dangerous. Without proper controls, clients can craft queries that bring down your server. This skill covers schema design, resolvers, DataLoader for N+1 prevention, federation for microservices, and client integration with Apollo/urql. Key insight: GraphQL is a contract. The schema is the API documentation. Design it carefully.