src/skills/web-realtime-socket-io/SKILL.md
Socket.IO v4.x client patterns, connection lifecycle, reconnection, authentication, rooms, namespaces, acknowledgments, binary data, TypeScript integration
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Quick Guide: Use Socket.IO for real-time bidirectional communication when you need rooms, namespaces, automatic reconnection, acknowledgments, or transport fallback. Socket.IO is NOT a WebSocket implementation - it adds a protocol layer with additional features. Always define typed event interfaces, use the
authoption for tokens (never query strings), and clean up listeners on unmount.
<critical_requirements>
All code must follow project conventions in CLAUDE.md (kebab-case, named exports, import ordering,
import type, named constants)
(You MUST define typed interfaces for ALL Socket.IO events - ServerToClientEvents and ClientToServerEvents)
(You MUST use the auth option for authentication tokens - NEVER pass tokens in query strings)
(You MUST clean up event listeners on component unmount using socket.off())
(You MUST handle connection errors and implement proper reconnection state management)
(You MUST use named constants for all timeout values, retry limits, and intervals)
</critical_requirements>
Auto-detection: Socket.IO, socket.io-client, io(), useSocket, socket.emit, socket.on, rooms, namespaces, acknowledgments, real-time
When to use:
Key patterns covered:
When NOT to use:
Detailed Resources:
Socket.IO provides a layer on top of WebSocket with additional features: automatic reconnection, room-based broadcasting, acknowledgments, and transport fallback. It is NOT a WebSocket implementation - a plain WebSocket client cannot connect to a Socket.IO server and vice versa.
Key Architectural Concepts:
Transport Abstraction: Socket.IO uses WebSocket when available but falls back to HTTP long-polling for restrictive networks. Default order: polling first, then upgrade to WebSocket.
Rooms: Server-side grouping mechanism for targeted broadcasting. Clients don't know about rooms - they're purely a server concept for organizing sockets.
Namespaces: Separate communication channels on the same connection. Used to separate concerns (e.g., /chat, /admin, /notifications). Each can have its own middleware.
Connection State Recovery (v4.6.0+): Missed events can be automatically delivered after brief disconnections, reducing manual state sync. Server-configurable with 2-minute default window.
Connection Lifecycle:
CONNECTING -> CONNECTED <-> (events) -> DISCONNECTING -> DISCONNECTED
| |
(error) <- reconnect <- (disconnect)
Socket.IO vs Native WebSocket:
| Feature | Socket.IO | Native WebSocket | | ------------------ | --------------------- | -------------------- | | Transport fallback | Automatic | Manual | | Reconnection | Built-in | Manual | | Rooms | Built-in | Manual (server-side) | | Namespaces | Built-in | Not available | | Acknowledgments | Built-in | Manual | | Protocol | Custom (incompatible) | Standard WebSocket | | Bundle size | ~14.5KB gzipped | Native (0KB) |
</philosophy>Define separate interfaces for each communication direction. Socket.IO v4 enforces these at compile time.
interface ServerToClientEvents {
"message:received": (message: ChatMessage) => void;
"user:joined": (user: User) => void;
error: (error: SocketError) => void;
}
interface ClientToServerEvents {
"message:send": (
content: string,
callback: (res: MessageResponse) => void,
) => void;
"room:join": (roomId: string, callback: (result: JoinResult) => void) => void;
}
type TypedSocket = Socket<ServerToClientEvents, ClientToServerEvents>;
Why this matters: Without typed events, typos in event names fail silently at runtime. Typed interfaces catch "mesage" vs "message" at compile time.
See examples/core.md Example 1 for complete type definitions.
Token goes in auth object (never query string). Use named constants for all timing values. The timeout option controls the connection timeout (default 20000ms). For acknowledgment timeouts, use ackTimeout (v4.6.0+) or socket.timeout(ms).emitWithAck().
const RECONNECTION_DELAY_MS = 1000;
const MAX_RECONNECTION_ATTEMPTS = 10;
const CONNECTION_TIMEOUT_MS = 20000;
const socket: TypedSocket = io(url, {
auth: { token }, // NOT in query string
reconnectionAttempts: MAX_RECONNECTION_ATTEMPTS,
reconnectionDelay: RECONNECTION_DELAY_MS,
timeout: CONNECTION_TIMEOUT_MS, // Connection timeout
transports: ["websocket", "polling"],
});
Key distinction: timeout = connection timeout. ackTimeout = per-emit acknowledgment timeout (requires retries option, v4.6.0+).
See examples/core.md Example 1 for full factory implementation.
Socket-level events (connect, disconnect, connect_error) track the socket. Manager-level events (reconnect_attempt, reconnect, reconnect_failed) track the underlying connection. Always listen to both.
socket.on("connect", () => {
/* connected */
});
socket.on("disconnect", (reason) => {
// socket.active === true means it will reconnect
});
socket.on("connect_error", (error) => {
/* handle */
});
// Manager-level: socket.io is the Manager instance
socket.io.on("reconnect_attempt", (attempt) => {
/* show UI */
});
socket.io.on("reconnect_failed", () => {
/* all attempts exhausted */
});
Critical: Check socket.recovered (v4.6.0+) after connect to determine if missed events were automatically delivered or if you need a full state refresh.
See examples/core.md Examples 2-3 for React hooks.
Two approaches: automatic retries (v4.6.0+) or manual emitWithAck. Both confirm message delivery.
// Automatic retries (v4.6.0+)
const socket = io(url, { ackTimeout: 5000, retries: 3 });
socket.emit("message:send", content, (response) => {
/* confirmed */
});
// Manual with emitWithAck
const response = await socket
.timeout(5000)
.emitWithAck("message:send", content);
Gotcha: When using automatic retries, server handlers must be idempotent since the same packet may arrive multiple times.
See examples/core.md Example 4 for the emit hook pattern.
The auth option can be an object (evaluated once) or a function (called on every connection/reconnection). Use the function form to ensure fresh tokens on reconnect.
// Static (stale on reconnect)
const socket = io(url, { auth: { token } });
// Dynamic (fresh on every connection attempt)
const socket = io(url, {
auth: (cb) => {
cb({ token: getToken() });
},
});
// Or update before reconnection
socket.io.on("reconnect_attempt", () => {
socket.auth = { token: getToken() };
});
See examples/authentication.md for full auth patterns, token refresh, and auth state machine.
Rooms are server-side only - clients request to join, server decides. Namespaces are protocol-level - clients connect explicitly. Multiple namespace sockets share one underlying connection via the Manager.
// Namespaces: use Manager for connection sharing
const manager = new Manager(url, { autoConnect: false });
const chatSocket = manager.socket("/chat");
const adminSocket = manager.socket("/admin", {
auth: { token: adminToken }, // Per-namespace auth
});
manager.connect();
See examples/rooms.md for room manager, room hooks, and namespace patterns.
Every socket.on() must have a corresponding socket.off(). In React, return cleanup from useEffect. Pass the exact same function reference to off().
useEffect(() => {
const handler = (msg: Message) => setMessages((prev) => [...prev, msg]);
socket.on("message", handler);
return () => {
socket.off("message", handler);
}; // Same reference
}, [socket]);
Why this matters: Without cleanup, handlers accumulate on re-renders causing memory leaks and duplicate processing.
</patterns><red_flags>
auth option.ServerToClientEvents/ClientToServerEvents.socket.emit() on a disconnected socket fails silently. Check socket.connected or queue messages.timeout with ackTimeout - timeout is connection timeout (default 20000ms). ackTimeout is acknowledgment timeout (v4.6.0+, requires retries).auth as a function or update on reconnect_attempt.Gotchas:
socket.recovered only works when server has connection state recovery enabled (v4.6.0+)volatile.emit() may silently drop messages - only use for expendable data (cursor positions)</red_flags>
<critical_reminders>
All code must follow project conventions in CLAUDE.md
(You MUST define typed interfaces for ALL Socket.IO events - ServerToClientEvents and ClientToServerEvents)
(You MUST use the auth option for authentication tokens - NEVER pass tokens in query strings)
(You MUST clean up event listeners on component unmount using socket.off())
(You MUST handle connection errors and implement proper reconnection state management)
(You MUST use named constants for all timeout values, retry limits, and intervals)
Failure to follow these rules will result in security vulnerabilities, memory leaks, and type-unsafe code.
</critical_reminders>
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