skills/decision/SKILL.md
--- tldr: Record a significant decision with options, rationale, and consequences category: planning --- # /eidos:decision Record a decision worth preserving — one where alternatives were evaluated and the rationale matters for future context. ## Usage ``` /eidos:decision [topic or question] ``` ## Instructions ### 1. Clarify the Decision If the decision point is unclear or broad, use AskUserQuestion: - What exactly are we deciding? - What constraints matter? - Are there options already i
npx skillsauth add agenticnotetaking/eidos skills/decisionInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Record a decision worth preserving — one where alternatives were evaluated and the rationale matters for future context.
/eidos:decision [topic or question]
If the decision point is unclear or broad, use AskUserQuestion:
If the decision is already specific, confirm and proceed.
For each viable option, capture:
Don't list exhaustively — include options that were genuinely considered.
Ask the user which option they chose (or confirm if already decided). Capture:
What changes as a result:
Read the template: [[template - decision - options rationale and outcome]]
Run date '+%y%m%d%H%M' to get the current timestamp.
Create memory/decision - <timestamp> - <claim>.md (per [[spec - naming - prefixes structure filenames as prefix claim pairs]], e.g. decision - 2602101400 - chose CSG over mesh booleans.md) following the template.
Commit immediately.
If this decision emerged from a plan, add an => note linking to the decision file.
If it affects a spec, note the implication (offer to update the spec).
Show the chosen option and key rationale (not the full file), then offer:
Decision recorded: [[decision - <timestamp> - <claim>]]
Options:
1 - Update affected specs
2 - Continue current work
3 - Done for now
=> Notes=> in plans: lightweight, in-context choices that don't need standalone rationalememory/decision - <timestamp> - <claim>.mddecided (can become revisited or superseded)tools
--- tldr: Generate a manim explainer video through staged research → outline → scenes → code → render → merge, with the outline doubling as a plan/state document category: utility --- # /eidos:video Turn a topic (or a folder of wiki-linked md) into a rendered manim video through a fixed pipeline. Pauses after each stage for review by default. Outline doubles as the plan/state document — wiki-linked checklist tracks progress. Full design in [[spec - video skill - outline driven manim pipeline
tools
--- tldr: Surface session status to the human via a native OS notification category: utility --- # /eidos:ping Send a short out-of-band signal to the human — "I'm done", "I have a question", "I hit a wall" — as a native OS notification. The agent picks the moment; the human gets a popup without watching the terminal. ## Setup (macOS, opt-in) This skill is a no-op until the human has installed the **eidos-ping** menubar app and pointed at it in `.eidos-config.yaml`: ```yaml ping_macos: /path
tools
--- tldr: Persist behaviour corrections to CLAUDE.md category: utility --- # /eidos:toclaude Update CLAUDE.md or specs to correct undesired behaviour. ## Usage ``` /eidos:toclaude [description of correction] ``` ## Instructions 1. Understand the correction — what went wrong, what should happen instead 2. Identify the right location: - **`inject/core/*.md`** — plugin rules that apply to all eidos projects (pick the matching section file) - **`inject/feature/*.md`** — rules tied to a c
development
--- tldr: Create persistent plan for multi-step work category: planning --- # /eidos:plan Create a persistent plan file for multi-step work. ## Usage ``` /eidos:plan [brief description] ``` ## Instructions ### 1. Gather Context If the target file already exists with `status: seed`, read it — its content is raw context that seeds the plan. Use the seed's notes, links, and brain dumps to draft phases and actions. Skip clarification questions the seed already covers. Search for related arti