.agents/skills/angular-signals/SKILL.md
Implement signal-based reactive state management in Angular v20+. Use for creating reactive state with signal(), derived state with computed(), dependent state with linkedSignal(), and side effects with effect(). Triggers on state management questions, converting from BehaviorSubject/Observable patterns to signals, or implementing reactive data flows.
npx skillsauth add afonsoft/VideoChat angular-signalsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Signals are Angular's reactive primitive for state management. They provide synchronous, fine-grained reactivity.
import { signal } from '@angular/core';
// Create writable signal
const count = signal(0);
// Read value
console.log(count()); // 0
// Set new value
count.set(5);
// Update based on current value
count.update(c => c + 1);
// With explicit type
const user = signal<User | null>(null);
user.set({ id: 1, name: 'Alice' });
import { signal, computed } from '@angular/core';
const firstName = signal('John');
const lastName = signal('Doe');
// Derived signal - automatically updates when dependencies change
const fullName = computed(() => `${firstName()} ${lastName()}`);
console.log(fullName()); // "John Doe"
firstName.set('Jane');
console.log(fullName()); // "Jane Doe"
// Computed with complex logic
const items = signal<Item[]>([]);
const filter = signal('');
const filteredItems = computed(() => {
const query = filter().toLowerCase();
return items().filter(item =>
item.name.toLowerCase().includes(query)
);
});
const totalPrice = computed(() =>
filteredItems().reduce((sum, item) => sum + item.price, 0)
);
import { signal, linkedSignal } from '@angular/core';
const options = signal(['A', 'B', 'C']);
// Resets to first option when options change
const selected = linkedSignal(() => options()[0]);
console.log(selected()); // "A"
selected.set('B'); // User selects B
console.log(selected()); // "B"
options.set(['X', 'Y']); // Options change
console.log(selected()); // "X" - auto-reset to first
// With previous value access
const items = signal<Item[]>([]);
const selectedItem = linkedSignal<Item[], Item | null>({
source: () => items(),
computation: (newItems, previous) => {
// Try to preserve selection if item still exists
const prevItem = previous?.value;
if (prevItem && newItems.some(i => i.id === prevItem.id)) {
return prevItem;
}
return newItems[0] ?? null;
},
});
import { signal, effect, inject, DestroyRef } from '@angular/core';
@Component({...})
export class Search {
query = signal('');
constructor() {
// Effect runs when query changes
effect(() => {
console.log('Search query:', this.query());
});
// Effect with cleanup
effect((onCleanup) => {
const timer = setInterval(() => {
console.log('Current query:', this.query());
}, 1000);
onCleanup(() => clearInterval(timer));
});
}
}
Effect rules:
runInInjectionContext)@Component({
selector: 'app-todo-list',
template: `
<input [value]="newTodo()" (input)="newTodo.set($any($event.target).value)" />
<button (click)="addTodo()" [disabled]="!canAdd()">Add</button>
<ul>
@for (todo of filteredTodos(); track todo.id) {
<li [class.done]="todo.done">
{{ todo.text }}
<button (click)="toggleTodo(todo.id)">Toggle</button>
</li>
}
</ul>
<p>{{ remaining() }} remaining</p>
`,
})
export class TodoList {
// State
todos = signal<Todo[]>([]);
newTodo = signal('');
filter = signal<'all' | 'active' | 'done'>('all');
// Derived state
canAdd = computed(() => this.newTodo().trim().length > 0);
filteredTodos = computed(() => {
const todos = this.todos();
switch (this.filter()) {
case 'active': return todos.filter(t => !t.done);
case 'done': return todos.filter(t => t.done);
default: return todos;
}
});
remaining = computed(() =>
this.todos().filter(t => !t.done).length
);
// Actions
addTodo() {
const text = this.newTodo().trim();
if (text) {
this.todos.update(todos => [
...todos,
{ id: crypto.randomUUID(), text, done: false }
]);
this.newTodo.set('');
}
}
toggleTodo(id: string) {
this.todos.update(todos =>
todos.map(t => t.id === id ? { ...t, done: !t.done } : t)
);
}
}
import { toSignal } from '@angular/core/rxjs-interop';
import { interval } from 'rxjs';
@Component({...})
export class Timer {
private http = inject(HttpClient);
// From observable - requires initial value or allowUndefined
counter = toSignal(interval(1000), { initialValue: 0 });
// From HTTP - undefined until loaded
users = toSignal(this.http.get<User[]>('/api/users'));
// With requireSync for synchronous observables (BehaviorSubject)
private user$ = new BehaviorSubject<User | null>(null);
currentUser = toSignal(this.user$, { requireSync: true });
}
import { toObservable } from '@angular/core/rxjs-interop';
import { switchMap, debounceTime } from 'rxjs';
@Component({...})
export class Search {
query = signal('');
private http = inject(HttpClient);
// Convert signal to observable for RxJS operators
results = toSignal(
toObservable(this.query).pipe(
debounceTime(300),
switchMap(q => this.http.get<Result[]>(`/api/search?q=${q}`))
),
{ initialValue: [] }
);
}
// Custom equality function
const user = signal<User>(
{ id: 1, name: 'Alice' },
{ equal: (a, b) => a.id === b.id }
);
// Only triggers updates when ID changes
user.set({ id: 1, name: 'Alice Updated' }); // No update
user.set({ id: 2, name: 'Bob' }); // Triggers update
import { untracked } from '@angular/core';
const a = signal(1);
const b = signal(2);
// Only depends on 'a', not 'b'
const result = computed(() => {
const aVal = a();
const bVal = untracked(() => b());
return aVal + bVal;
});
@Injectable({ providedIn: 'root' })
export class Auth {
// Private writable state
private _user = signal<User | null>(null);
private _loading = signal(false);
// Public read-only signals
readonly user = this._user.asReadonly();
readonly loading = this._loading.asReadonly();
readonly isAuthenticated = computed(() => this._user() !== null);
private http = inject(HttpClient);
async login(credentials: Credentials): Promise<void> {
this._loading.set(true);
try {
const user = await firstValueFrom(
this.http.post<User>('/api/login', credentials)
);
this._user.set(user);
} finally {
this._loading.set(false);
}
}
logout(): void {
this._user.set(null);
}
}
For advanced patterns including resource(), see references/signal-patterns.md.
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