knowledge/verification-before-completion/SKILL.md
Use when about to claim work is done, fixed, passing, validated, merged, report-ready, or safe to proceed. Requires fresh verification evidence before success claims, commits, pull requests, task completion, operator reports, cleanup claims, or moving to the next step.
npx skillsauth add aeondave/malskill verification-before-completionInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Completion is a claim. Claims need fresh evidence.
Do not say work is complete, fixed, passing, clean, validated, or ready unless the verification command or artifact was checked in the current context.
| Claim | Requires | Not enough |
|---|---|---|
| Tests pass | fresh focused or suite output with zero relevant failures | previous run or assumed pass |
| Build succeeds | build command exit 0 | lint-only success |
| Bug fixed | original reproducer now passes | code changed near symptom |
| Requirements met | checklist against spec or request | tests pass without coverage of requirements |
| Skill valid | quick_validate.py on changed skill | frontmatter looks right by inspection |
| Delegated work done | inspect diff/artifacts and verify outputs | worker report says done |
Load on demand:
references/completion-evidence.md — detailed claim evidence table and red flags.data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.