coding/systematic-debugging/SKILL.md
Root-cause-first debugging workflow for software, exploit tooling, fuzzing harnesses, reverse-engineering helpers, C2/client code, flaky tests, crashes, races, and environment-specific failures. Use when a failure is not immediately obvious or when repeated quick fixes risk hiding the real defect.
npx skillsauth add aeondave/malskill systematic-debuggingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Fix the cause, not the symptom. Fast guesses are allowed only after the failure is reproduced and falsifiable.
After three plausible fixes fail, stop patching. Re-open the investigation from reproduction and assumptions; the model of the bug is probably wrong.
Load on demand:
references/root-cause-tracing.md — tracing from symptom to first wrong state.references/condition-based-waiting.md — replacing sleeps/timeouts with deterministic waits.references/defense-in-depth.md — layered fixes that prevent recurrence without overengineering.Pair with test-driven-development when turning a root cause into a regression test, and verification-before-completion before claiming the fix is complete.
data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.