coding/rust-testing/SKILL.md
Rust testing patterns for unit, integration, async, doc, property, snapshot, and benchmark-adjacent tests. Use when writing or reviewing tests for `.rs` code, reducing flakiness, designing fixtures/fakes, or improving CI confidence in Rust crates and workspaces.
npx skillsauth add aeondave/malskill rust-testingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
High-signal guidance for Rust tests that are deterministic, maintainable, and worth running.
Use this skill when tests are part of the change, when flakiness needs to die quietly, or when CI needs stronger signal.
test-driven-development when implementing persistent code or bug fixes test-first.testing-reliability for mock/timing anti-patterns and systematic-debugging when the root cause is unclear.cargo test, doctests, and any nextest/coverage stepsLoad on demand:
references/unit-and-integration.md — use when deciding what belongs beside the code vs under tests/references/async-and-boundaries.md — use when testing async code, time, IO, and network boundariesreferences/property-snapshot-and-mocks.md — use when example-based tests are not enough or output is bulkyreferences/coverage-and-ci.md — use when wiring coverage, nextest, or stable CI gatesreferences/commands.md — use for the most common Rust test commands and selectorsdata-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.