coding/mcp-patterns/SKILL.md
Design and implement local Model Context Protocol (MCP) servers, mainly in Python, using the official SDK and host-integration patterns. Use when building or refactoring MCP servers, choosing between tools/resources/prompts, wiring stdio or local HTTP transports, handling lifecycle and capability negotiation, connecting to Claude Desktop-class hosts, debugging Inspector/client issues, or packaging local servers for reuse and distribution.
npx skillsauth add aeondave/malskill mcp-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Local-first guidance for building MCP servers without turning the protocol surface into a bag of random decorators.
mcp Python SDK and explicit imports such as from mcp.server.fastmcp import FastMCP.python-patterns for broader Python code quality, and with systematic-debugging when the failure source is unclear.| Topic | File | Load when |
|---|---|---|
| Roles and control model | references/architecture.md | You need the host/client/server mental model or primitive-selection rules |
| Python baseline | references/python-local-servers.md | You are creating the project, server skeleton, or local client harness |
| Lifecycle and capabilities | references/lifecycle-capabilities.md | initialize, capability negotiation, notifications, errors, cancellation |
| Transports | references/transports.md | Choosing stdio vs local HTTP or debugging transport-specific failures |
| Tools | references/tools.md | Designing callable capabilities, schemas, outputs, and tool errors |
| Resources | references/resources.md | Designing read-only context, URI templates, MIME types, annotations |
| Prompts | references/prompts.md | Building reusable prompt templates or prompt-returning workflows |
| Roots | references/roots.md | Consuming client-provided workspace or path scope safely |
| Sampling | references/sampling.md | Considering server-initiated model calls or sampling callbacks |
| Host wiring | references/local-host-integration.md | Registering and launching the server from a desktop host |
| Debugging and tests | references/debugging-testing.md | Inspector, logs, local harnesses, capability mismatch diagnosis |
| Security | references/security-boundaries.md | Least privilege, local-server compromise, auth/session pitfalls |
| Packaging | references/packaging-distribution.md | Moving from local dev to portable distribution |
| Server instructions | references/server-instructions.md | Adding concise workflow guidance beyond tool descriptions |
Load the minimum reference file that matches the current task. Keep SKILL.md as the navigation layer; keep the heavy detail in references/.
data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.