offensive-tools/fuzzing/libfuzzer/SKILL.md
In-process, coverage-guided fuzzing engine integrated with Clang/LLVM. Use for fast unit-level fuzz targets, parser hardening, sanitizer-first bug discovery, and corpus-driven regression loops in C/C++ code.
npx skillsauth add aeondave/malskill libfuzzerInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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LLVM-native in-process fuzzer using LLVMFuzzerTestOneInput entrypoints.
# Minimal target
# extern "C" int LLVMFuzzerTestOneInput(const uint8_t *Data, size_t Size)
# Build with libFuzzer + ASAN
clang++ -g -O1 -fsanitize=fuzzer,address fuzz_target.cc -o fuzz_target
# Run
./fuzz_target corpus/
LLVMFuzzerTestOneInput harness.-merge=1.| Flag | Purpose |
|------|---------|
| -runs=N | Bounded runs |
| -max_total_time=N | Time budget |
| -dict=file | Token dictionary |
| -jobs / -workers | Parallel campaigns |
| -fork=N | Crash/OOM/timeout-resistant subprocess mode |
| -use_value_profile=1 | Stronger cmp-guided search |
| -merge=1 | Corpus minimization/merge |
FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION to disable fuzz-hostile randomness/checksums in harness builds.-1 for intentionally rejected inputs to reduce corpus pollution.-artifact_prefix / fixed artifact paths in CI pipelines for predictable collection.data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.