offensive-tools/recon/gau/SKILL.md
Passive URL mining tool that fetches known URLs from Wayback Machine, Common Crawl, URLScan, and OTX. Use when asked to discover historical URLs, find old endpoints, mine parameters, or gather URLs passively without touching the target.
npx skillsauth add aeondave/malskill gauInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Passive URL mining from Wayback Machine, Common Crawl, URLScan.io, and AlienVault OTX — no requests to target.
# Fetch all known URLs for a domain
gau target.com
# With subdomains
gau --subs target.com
# Pipe into other tools
echo target.com | gau | httpx -silent
| Flag | Description |
|------|-------------|
| --subs | Include subdomains |
| --providers <list> | Sources: wayback,commoncrawl,urlscan,otx |
| --blacklist <ext> | Exclude extensions (e.g., png,jpg,gif,css,woff) |
| --fc <codes> | Filter by status codes (from URLScan data) |
| --ft <types> | Filter by content type |
| --mc <codes> | Match status codes |
| --threads <n> | Concurrent threads |
| --retries <n> | Retry count |
| --timeout <n> | Timeout per request |
| --verbose | Verbose output |
| --json | JSON output (includes status, content-type, length) |
| -o <file> | Output file |
| --config <file> | Config file path |
# All URLs for domain + subs, skip media files
gau --subs --blacklist png,jpg,gif,svg,ico,css,woff,woff2,ttf target.com
# Specific providers only
gau --providers wayback,urlscan target.com
# JSON output for analysis
gau --json target.com > urls.json
# Filter parameters (find injectable endpoints)
gau target.com | grep "?"
# Unique parameters across all URLs
gau target.com | grep "?" | \
sed 's/=.*/=/' | sort -u
# Old endpoints → check if still alive
gau target.com | httpx -silent -mc 200
# Mine API endpoints
gau target.com | grep -E "(/api/|/v[0-9]+/)" | sort -u
# Find backup/config files (historical)
gau target.com | grep -E "\.(bak|old|conf|cfg|env|log|sql|tar|zip|gz)$"
# Feed to nuclei for historical endpoint scan
gau target.com | httpx -silent | nuclei -tags exposure,misconfig -severity medium,high
# Extract all parameter names
gau target.com | grep "?" | \
python3 -c "
import sys, urllib.parse
params = set()
for url in sys.stdin:
parsed = urllib.parse.urlparse(url.strip())
for k in urllib.parse.parse_qs(parsed.query).keys():
params.add(k)
print('\n'.join(sorted(params)))
" > params.txt
# Feed to ffuf for parameter fuzzing
ffuf -u "https://target.com/page?FUZZ=test" -w params.txt -ac
providers = ["wayback", "commoncrawl", "urlscan", "otx"]
threads = 1
verbose = false
retries = 3
timeout = 45
blacklist = ["png", "jpg", "gif", "svg", "ico", "css", "woff", "woff2"]
| File | When to load |
|------|--------------|
| references/sources.md | Provider details, URL parsing patterns, combination with other tools |
data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.