offensive-techniques/fuzzing-technique/SKILL.md
Technique-first fuzzing methodology for AI agents to discover vulnerabilities across file parsers, binaries, network protocols, and web APIs. Focuses on target modeling, oracle design, harness/request-model quality, corpus engineering, campaign orchestration, and reproducible triage. Use when you need a complete fuzzing flow and decision logic, while keeping tool commands in offensive-tools skills.
npx skillsauth add aeondave/malskill fuzzing-techniqueInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Goal: help the agent run fuzzing as a repeatable engineering process that finds real bugs fast and produces actionable, low-noise triage.
This skill defines methodology, decision flow, and quality gates.
Tool-specific flags, options, and command syntax belong in offensive-tools/*.
Before starting a campaign, classify the target shape and decide what kind of model and oracle will produce meaningful failures.
libfuzzer, aflplusplus, honggfuzz) for source targets, binary instrumentation families (winafl and similar) for closed binaries, boofuzz for stateful protocols, and restler/schemathesis for APIs.The agent should keep this loop:
Do not scale campaign duration before determinism and replay are stable.
Use the simplest family that gives coverage signal and reproducible failures.
| Family | Best fit | Skill |
|--------|----------|-------|
| aflplusplus | Coverage-guided C/C++/Rust source or LLVM-instrumented binary | offensive-tools/fuzzing/aflplusplus/ |
| libfuzzer | In-process C/C++ harness (fast, sanitizer-friendly) | offensive-tools/fuzzing/libfuzzer/ |
| honggfuzz | Coverage-guided; good for persistent-mode and multi-process | offensive-tools/fuzzing/honggfuzz/ |
| winafl | Windows binary-only (DynamoRIO coverage) | offensive-tools/fuzzing/winafl/ |
| jazzer | Coverage-guided Java/JVM fuzz testing | offensive-tools/fuzzing/jazzer/ |
| boofuzz | Stateful network protocol fuzzing | offensive-tools/fuzzing/boofuzz/ |
| restler | REST API stateful dependency learning + fuzzing | offensive-tools/fuzzing/restler/ |
| schemathesis | Schema-driven REST/GraphQL fuzzing | offensive-tools/fuzzing/schemathesis/ |
| radamsa | Mutation-only; quick smoke probing when no harness exists | offensive-tools/fuzzing/radamsa/ |
time, memory) are stable on seed corpus.When using this skill, the agent should output:
data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.