offensive-techniques/forensic-technique/SKILL.md
Technique-first digital forensics methodology for incident-driven investigations across disk images (E01/DD/RAW), ISO media, memory captures, and network PCAP evidence. Focuses on preservation, triage, timeline reconstruction, artifact correlation, and report-ready findings while mapping each phase to the right forensic tool family without becoming a per-tool command manual.
npx skillsauth add aeondave/malskill forensic-techniqueInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Goal: produce defensible, reproducible findings from heterogeneous evidence.
This skill explains methodology and decision flow.
Tool-specific syntax belongs to offensive-tools/* skills.
Before extracting deeply, classify the evidence mix and decide what source can answer the objective fastest with the least interpretive risk.
sleuth-kit, autopsy, ftk-imager) for disk/media, volatility3 for memory, and zeek/tcpdump/wireshark for network evidence; use yara and capa only after suspicious artifacts are isolated.The agent should keep this loop:
Do not move to deep extraction/carving before timeline framing and hypothesis definition.
Use volatility and value to decide acquisition/examination order.
Use when you need file-system artifacts, deleted-content recovery, execution traces, and persistence evidence.
Primary tool families:
offensive-tools/forensic/sleuth-kit/offensive-tools/forensic/autopsy/offensive-tools/forensic/ftk-imager/offensive-tools/forensic/yara/offensive-tools/forensic/capa/ — capability detection on extracted executables (identifies malware families, TTPs, embedded shellcode)Use when the evidence is installer-like media, archives, or mounted image content.
Primary tool families:
offensive-tools/forensic/sleuth-kit/offensive-tools/rev/binwalk/offensive-tools/forensic/yara/Use when reconstructing communication, exfiltration paths, C2 patterns, or lateral movement.
Primary tool families:
offensive-tools/forensic/zeek/offensive-tools/forensic/tcpdump/offensive-tools/network/wireshark/Use when malware is fileless/injected, or when disk evidence is incomplete.
Primary tool families:
offensive-tools/forensic/volatility3/offensive-tools/forensic/yara/offensive-tools/forensic/capa/ — classify extracted process dumps or unpacked binaries against malware capability rulesetUse when you have disk + PCAP + memory and need a single chronology.
Use when evidence is mostly EVTX, registry hives, MFT snapshots, API trace logs, or objective-driven forensic tasks.
Primary tool families:
offensive-tools/forensic/chainsaw/ — rapid EVTX triage: Sigma rule hunting, built-in detection patterns for common attack TTPs, timeline output from multiple log sourcesdata-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.