coding/cpp-testing/SKILL.md
C++ testing workflow for unit and integration tests: GoogleTest/GoogleMock, CMake/CTest integration, diagnosing flaky tests, and running sanitizers and coverage for correctness signal. Use when writing or fixing C++ tests and test infrastructure.
npx skillsauth add aeondave/malskill cpp-testingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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High-signal workflow for writing and maintaining reliable C++ tests.
ASSERT_* for preconditions, EXPECT_* for additional checks.test-driven-development when implementing persistent code or bug fixes test-first.testing-reliability for mock/timing anti-patterns and systematic-debugging when symptoms are far from the defect.ctest -R / gtest filter).Load on demand:
references/googletest-cmake.md — FetchContent + CTest discovery (gtest_discover_tests)references/test-design.md — unit vs integration, fixtures, parameterized testsreferences/sanitizers-coverage.md — ASan/UBSan/TSan + coverage recipesreferences/flakes-debugging.md — anti-flake rules, gdb/lldb, Valgrind, MinGW objdump/nm, MSVC dumpbin/WinDbg, sanitizer env varsdata-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.