offensive-ctf/blockchain-ctf/SKILL.md
Lab/CTF: blockchain/Web3 challenges; Solidity/Vyper/EVM, ABI, storage, calldata, proxies, delegatecall, tx traces, Foundry/Hardhat.
npx skillsauth add aeondave/malskill blockchain-ctfInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Solve blockchain and Web3 lab tasks by treating source, bytecode, storage, transactions, and contract state as one evidence graph, then proving the shortest exploit sequence on a local fork or authorized testnet.
isSolved-style oracle.Load these when the adjacent domain appears:
web-exploit-technique for Web3 frontends, auth nonces, wallet login flows, APIs, SSRF, or browser-admin interactions.vuln-exploit-technique for exploit-chain discipline and primitive-to-impact reasoning.fuzzing-technique for Echidna, Foundry fuzz, invariant testing, and state-machine exploration.crypto-technique for signatures, ECDSA nonce issues, ZK proof mistakes, commitments, and randomness.reversing-technique for bytecode-only targets, decompilation, metadata stripping, and function selector recovery.python-patterns for web3.py scripts and reproducible transaction orchestration.foundry-cast for cast call, cast send, cast storage, cast calldata, cast sig, plus forge test, forge create, and anvil forks.solc, compiler metadata, Yul IR output, storage layout, and ABI generation.slither for detectors and summaries, mythril for path-sensitive issues, solc SMTChecker when source is available.eth_getStorageAt, traces, debug RPC, and event topic decoding.data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.