knowledge/agentic-offensive-orchestration/SKILL.md
Coordinate multi-agent or multi-threaded offensive-security research and development work. Use for scoped recon analysis, exploit triage, payload/tool development, code review, and large skill curation tasks that can be split into independent subproblems. Avoid for simple one-step tasks where orchestration adds overhead.
npx skillsauth add aeondave/malskill agentic-offensive-orchestrationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill when one context window would blur scope, evidence, and hypotheses.
Split by independent decision boundary, not by convenience. Each subagent or parallel thread must have a self-contained objective, inputs, limits, and output format.
Load on demand:
references/subagent-patterns.md — prompt packets, parallelism rules, and synthesis format.references/worktree-isolation.md — when and how to isolate risky dev work with git worktrees.references/worker-prompts.md — implementer prompt packet, status handling, and self-review contract.references/reviewer-prompts.md — spec compliance, evidence, and code quality reviewer prompt patterns.references/attack-chain-scoring.md — chain link types, path scoring matrix, confidence levels, chain comparison matrix, lateral movement mapping, and dual-perspective (red/blue) output format.references/engagement-planning.md — engagement types, phased structure (scoping → recon → enumeration → vuln analysis → exploitation → post-ex → reporting), planning standards table, and rules of engagement template.references/red-team-operations.md — full red-team lifecycle: C2 infrastructure, initial access, foothold, persistence, lateral movement, objectives, cleanup, and operator log format.data-ai
Scoped routing: Linux operator; hosts, sessions, users, services, packages, logs, containers, SSH, network paths, privilege evidence.
development
Offensive methodology for ICS/OT/SCADA environments in authorized industrial penetration testing and red team operations. Use when assessing PLCs, RTUs, HMIs, engineering workstations, historians, or field devices running Modbus, DNP3, EtherNet/IP, S7comm/S7+, Profinet, IEC 60870-5-104, BACnet, or OPC-UA. Covers passive OT network enumeration, protocol-level device interrogation, PLC coil/register read-write attacks, HMI session exploitation, historian and engineering workstation compromise, and safe escalation rules for critical infrastructure scope. Does not cover: general IT network exploitation (network-technique), physical hardware interfaces UART/JTAG/SPI (hardware-technique), wireless sensor network attacks (wireless-technique), RF/SDR signal analysis (hardware-ctf or wireless-technique), or CTF-framed ICS lab tasks (ics-ctf).
tools
Offensive methodology for authorized game security assessments, game client security research, and game-adjacent penetration testing in real-world engagements. Use when assessing game clients for cheating vulnerabilities, testing anti-cheat effectiveness, auditing game server protocols for score manipulation or economic fraud, reverse engineering game DRM or license validation, analyzing game save file protection, or assessing game mod/plugin security. Covers: process memory scanning and manipulation (Cheat Engine methodology), game binary reversing for license and DRM bypass, game network protocol analysis and packet replay, anti-cheat mechanism analysis, save file format reversing and tampering, speed hack and value injection techniques. Does NOT cover: CTF game challenges (game-ctf), game engine source code auditing (web-exploit-technique or vuln-search-technique for the backend), or general binary exploitation (pwn-ctf or reversing-technique).
development
Auth assessment: hardware/embedded methodology; UART/JTAG/SWD/SPI/I2C, firmware extraction, boot/debug paths, embedded OS evidence.