plugins/ai-tooling/skills/brainstorming/SKILL.md
Explore user intent, requirements, and design through collaborative dialogue before any implementation. You MUST use this before ANY creative or implementation work -- creating features, building components, adding functionality, modifying behavior, or any non-trivial task. TRIGGER WHEN: (1) user says 'brainstorm', 'design', 'build', 'create', 'add', 'implement', 'develop', 'make', or gives any task involving new code; (2) the conversation has evolved into architectural discussion -- comparing approaches, evaluating trade-offs, drawing architecture diagrams, making technology choices, or discussing how components connect -- even without an explicit trigger word. A conversation that started as a question but progressed into "which approach should we take?" IS a brainstorming session and MUST invoke this skill before any implementation begins. DO NOT TRIGGER WHEN: user has a spec/plan ready, is fixing a specific bug, or doing a one-line change.
npx skillsauth add acaprino/alfio-claude-plugins brainstormingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Source: Ported from obra/superpowers - skills/brainstorming
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
<HARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity. </HARD-GATE>Every project goes through this process. A todo list, a single-function utility, a config change - all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
You MUST create a task for each of these items and complete them in order:
docs/plans/YYYY-MM-DD-<topic>-design.md and commitdigraph brainstorming {
"Explore project context" [shape=box];
"Ask clarifying questions" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc" [shape=box];
"Spec self-review\n(fix inline)" [shape=box];
"User reviews spec?" [shape=diamond];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Ask clarifying questions";
"Ask clarifying questions" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc" [label="yes"];
"Write design doc" -> "Spec self-review\n(fix inline)";
"Spec self-review\n(fix inline)" -> "User reviews spec?";
"User reviews spec?" -> "Write design doc" [label="changes requested"];
"User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}
The terminal state is invoking writing-plans. Do NOT invoke any implementation skill (frontend, python-tdd, tauri, etc.) directly. The ONLY skill you invoke after brainstorming is writing-plans.
Understanding the idea:
Exploring approaches:
Presenting the design:
Design for isolation and clarity:
Working in existing codebases:
Documentation:
docs/plans/YYYY-MM-DD-<topic>-design.md
Spec Self-Review: After writing the spec document, look at it with fresh eyes:
Fix any issues inline. No need to re-review -- just fix and move on.
User Review Gate: After the spec review passes, ask the user to review the written spec before proceeding:
"Spec written and committed to
<path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."
Wait for the user's response. If they request changes, make them and re-run the spec self-review. Only proceed once the user approves.
Implementation:
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool - not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
Note: The visual companion requires the upstream scripts/ directory from obra/superpowers. See references/visual-companion.md for the full guide.
Offering the companion (just-in-time): Do NOT offer it upfront. Wait until a question would genuinely be clearer shown than told: a real mockup / layout / diagram question, not merely a UI topic. The first time that happens, offer it then, as its own message:
"Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"
This offer MUST be its own message. Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question - use the terminal. "Which wizard layout works better?" is a visual question - use the browser.
If they agree to the companion, read references/visual-companion.md for the detailed guide before proceeding.
development
Quality gates for multi-reviewer code review pipelines: adversarial verification panel, completeness critic, reviewer pipeline conventions, and the context sharing pattern for parallel reviewers. TRIGGER WHEN: running /senior-review:team-review quality gates; running /senior-review:code-review Steps 4b/4c (adversarial verification and completeness check); consolidating or deduplicating findings from multiple parallel reviewers. DO NOT TRIGGER WHEN: single-reviewer style review without a consolidation phase, or generic team coordination (the upstream agent-teams skills cover that).
development
Knowledge base for pure-architecture decisions on when to unify duplicated logic into a shared abstraction versus leave it duplicated. Covers the canonical theory (Rule of Three, DRY/WET/AHA, Wrong Abstraction, Locality of Behaviour, Bounded Contexts, Tidy First options framing, CUPID vs SOLID), 12 essential-duplication patterns that justify unification, 12 wrong-abstraction patterns that justify inlining or decomposition, an operational decision frame, and a verified reading list. TRIGGER WHEN: the user is making an architectural decision about whether to centralize, extract, or remove a layer; reviewing an abstraction for premature generality; auditing scattered cross-cutting concerns; spawned by the abstraction-architect agent during /abstraction-architect:audit or as the Abstraction dimension of /senior-review:team-review or /senior-review:code-review; the user asks "should I extract this into a service" / "is this DRY enough" / "is this wrong abstraction". DO NOT TRIGGER WHEN: the task is code formatting and readability cleanup (use clean-code:clean-code), Python-specific refactoring with metrics (use python-development:python-refactor), generic dead-code removal (use senior-review:cleanup-dead-code), security review (use senior-review:security-auditor), or pure pattern-consistency review without an architecture lens (use senior-review:code-auditor).
development
Unified web frontend knowledge base covering CSS architecture, UX psychology, UI components, distinctive aesthetics, and interface design generation. TRIGGER WHEN: working on web styling, design systems, component decisions, responsive strategy, distinctive frontend aesthetics, or exploring multiple interface designs. DO NOT TRIGGER WHEN: the task is purely backend or unrelated to web frontend.
development
Stripe payments knowledge base - API patterns, checkout optimization, subscription lifecycle, pricing strategies, webhook reliability, Firebase integration, cost analysis, and revenue modeling. Loaded by stripe-integrator and revenue-optimizer agents; also consumable directly when the user asks for Stripe-specific patterns without needing an agent. TRIGGER WHEN: working with Stripe API (Payment Intents, Customers, Subscriptions, Checkout Sessions, Connect, webhooks, tax, usage-based billing), pricing strategy, or revenue modeling. DO NOT TRIGGER WHEN: payment work is non-Stripe (PayPal, Square, crypto) or the task is generic e-commerce unrelated to payments.