skills/user-stories/SKILL.md
Use this skill when writing user stories, defining acceptance criteria, story mapping, grooming backlogs, or estimating work. Triggers on user stories, acceptance criteria, story mapping, backlog grooming, estimation, story points, INVEST criteria, and any task requiring agile requirements documentation.
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User stories are short, plain-language descriptions of a feature from the perspective of the person who wants it. They are the primary unit of work in agile teams - a shared, human-readable contract between product, design, and engineering that keeps teams focused on user value rather than technical implementation details.
Trigger this skill when the user:
Do NOT trigger this skill for:
INVEST criteria - Every story should be Independent, Negotiable, Valuable, Estimable, Small, and Testable. A story that fails any criterion needs rework before it enters a sprint. See the Core Concepts section for the full breakdown.
Acceptance criteria are testable - Acceptance criteria must be written so that a tester (human or automated) can unambiguously determine pass or fail. Vague criteria like "the UI should look good" are not acceptance criteria - they are opinions. Rewrite them as concrete, observable outcomes.
Vertical slices, not horizontal - A story must deliver end-to-end value: a real user doing a real thing and getting a real result. A story that covers only the database layer, only the API, or only the UI is a task, not a story. Horizontal slicing creates work that sits unfinished for sprints; vertical slicing enables continuous delivery.
Conversation over documentation - The written story is a placeholder for a conversation, not a complete specification. The three C's (Card, Conversation, Confirmation) mean the card captures the intent, the team talks through details during grooming and planning, and acceptance criteria confirm shared understanding. Resist writing exhaustive specifications - keep the card short and talk.
Stories are negotiable - The "N" in INVEST. A story is not a contract. The team and product owner negotiate scope, approach, and details right up until the sprint begins. If a story cannot be adjusted, it is a requirement document masquerading as a story.
The standard template - "As a [persona], I want [action], so that [outcome]" - has three parts, each carrying weight:
As a...) - Who benefits? Use a real persona or role, not "user"
or "system." The persona grounds every decision in a real person's need.I want...) - What do they want to do? This is the feature, stated
as a user action, not a system capability.So that...) - Why do they want it? The business or user value.
This is the most important part - it prevents teams from building the wrong thing
correctly.| Letter | Criterion | What it means | |---|---|---| | I | Independent | Can be developed and delivered without depending on another story | | N | Negotiable | Scope and details can be adjusted before the sprint | | V | Valuable | Delivers perceivable value to a user or the business | | E | Estimable | The team can size it; if not, it needs splitting or a spike | | S | Small | Fits in one sprint; ideally completable in 2-3 days | | T | Testable | Acceptance criteria exist and can be verified |
Given/When/Then (Gherkin) is the most structured format and maps directly to automated tests:
Given [initial context / precondition]
When [action or event]
Then [expected outcome]
Checklist format works for stories with multiple independent outcomes:
- [ ] User can sort the table by any column
- [ ] Sort order persists across page refreshes
- [ ] Default sort is by date descending
Use Gherkin for behavior-critical paths (auth, payments, core flows). Use checklists for UI stories with many small, independent criteria.
Story mapping organizes stories into a two-dimensional grid:
Template:
As a [specific persona],
I want [specific action],
So that [measurable outcome].
Weak story (before):
As a user, I want to search, so that I can find things.
Strong story (after):
As a returning customer,
I want to search my order history by product name or order date,
So that I can quickly find and re-order items I've bought before.
The strong version names the persona, specifies the exact action, and ties the outcome to a real business motivation (re-orders).
Checklist before writing:
Write one scenario per distinct behavior. Cover the happy path first, then edge cases and error states.
Story: As a shopper, I want to apply a discount code at checkout, so that I receive the discount on my order total.
Scenario: Valid discount code applied
Given the shopper has items in their cart totaling $80
When they enter a valid 20%-off code "SAVE20" at checkout
Then the order total shows $64.00
And the applied discount is itemized on the order summary
Scenario: Expired discount code
Given a discount code "SUMMER22" that expired on 2022-09-01
When the shopper enters "SUMMER22" at checkout
Then an error message reads "This code has expired"
And the order total is unchanged
Scenario: Code already used (single-use code)
Given the shopper has already used single-use code "WELCOME10"
When they enter "WELCOME10" again at checkout
Then an error message reads "This code has already been used"
Run a grooming session against each story using this checklist:
If a story fails more than two items, send it back to the product owner for rework rather than attempting to fix it in the grooming meeting.
Story points measure complexity + uncertainty + effort relative to a reference story, not time.
Step-by-step with planning poker:
Fibonacci scale: 1, 2, 3, 5, 8, 13, 21, ? (unknown), infinity (too large)
Sizing heuristics: | Points | Meaning | |---|---| | 1-2 | Well-understood, trivial change, clear path | | 3-5 | Moderate work, minor unknowns, typical story | | 8 | Complex, significant unknowns - consider splitting | | 13+ | Too large for one sprint. Must split before committing | | ? | Team doesn't understand the story - needs a spike |
See references/story-splitting.md for the full 10-pattern reference.
Quick reference - top 3 patterns:
By workflow step - Break the story at each step in the user's process. "As a user, I want to complete checkout" splits into: enter shipping address / enter payment / review and confirm / receive confirmation email.
By data variation - If a story handles many types of input, start with the simplest type and add variations in follow-on stories. "Search by name" / "search by date" / "search by category."
Happy path first - Implement the success case, defer error handling and edge cases to a follow-on story. Always ship the happy path first.
Technical story template:
In order to [technical goal / business benefit],
As [team or role],
We need to [technical action].
Example:
In order to meet the 200ms API response SLA,
As the platform team,
We need to add a Redis cache layer in front of the product catalog endpoint.
Spike template (time-boxed research):
Spike: [question to answer]
Timebox: [hours]
Output: [what the team will have at the end - a decision, a prototype, an ADR]
Example:
Spike: Evaluate Stripe vs. Braintree for payment processing
Timebox: 8 hours
Output: Decision doc with recommendation, covering integration complexity,
fee structure, and PCI compliance implications
Spikes produce knowledge, not shippable software. Always define what "done" looks like before starting.
| Anti-pattern | Why it's wrong | What to do instead |
|---|---|---|
| The system story ("The system shall...") | Hides the user; focuses on implementation, not value | Rewrite from the user's perspective. Who benefits? Why? |
| Horizontal story ("Build the database layer") | Not deliverable as standalone value; creates half-built features | Slice vertically through all layers for a thin, complete feature |
| Acceptance criteria as UI wireframes | Wireframes constrain solutions prematurely and can't be automated | Write behavior in Given/When/Then; let design solve the UI problem |
| Gold-plating in acceptance criteria | Defining every micro-interaction as a criterion bloats stories | Cover behavior, not aesthetics. Reserve UI polish for design specs |
| Mega-stories (epic masquerading as a story) | Too large to estimate reliably or complete in one sprint | Split using the patterns in references/story-splitting.md |
| Missing "so that" | Team builds the feature without understanding why; leads to wrong solutions | Always complete the outcome clause. If you can't, the story isn't ready |
"So that" written as a technical rationale defeats the purpose - "So that the database is updated" or "so that the API returns 200" describes implementation, not user value. If the "so that" clause could be written by an engineer rather than a user, rewrite it from the user's perspective - what can they now do or feel that they couldn't before?
Stories estimated without the team who will build them are not estimates - Point estimates assigned by product managers or scrum masters without engineer input are not commitments the engineering team made. Only the team doing the work should size the stories.
INVEST "Independent" is aspirational, not absolute - Some dependencies are unavoidable (auth before user profiles). The rule is to minimize hidden dependencies, not eliminate all sequencing. Expose dependencies explicitly in the story as a "Depends on:" note rather than pretending they don't exist.
Acceptance criteria written as UI wireframes lock in a solution prematurely - "The button is blue and in the top-right corner" as an acceptance criterion prevents design iteration. Write behavior ("user can dismiss the notification at any time") and let design solve the visual implementation.
Spikes without a defined output become open-ended research sinkholes - A spike with no output criteria runs until time is up and delivers a dump of information rather than a decision. Always define: what specific question will be answered, and what artifact (decision doc, ADR, prototype) will exist when the spike is done.
references/story-splitting.md - 10 patterns for splitting large stories with
worked examples for each. Load when a story is too large or an epic needs breaking down.On first activation of this skill in a conversation: check which companion skills are installed by running
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