skills/motion-design/SKILL.md
Use this skill when implementing animations, transitions, micro-interactions, or motion design in web applications. Triggers on CSS animations, Framer Motion, GSAP, keyframes, transitions, spring animations, scroll-driven animations, page transitions, loading states, and any task requiring motion or animation implementation.
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A focused, opinionated knowledge base for implementing animations and motion in web applications. Covers CSS transitions and keyframes, Framer Motion, GSAP, scroll-driven animations, and micro-interactions - with concrete code for each pattern. Every recommendation prioritizes 60fps performance, accessibility, and purposeful motion over decoration.
The difference between good and bad animation is restraint. Most UIs need fewer animations, not more. When motion exists, it must be fast, smooth, and respect user preferences.
Trigger this skill when the user:
Do NOT trigger this skill for:
Motion should have purpose - Every animation must communicate something: state change, spatial relationship, feedback, or hierarchy. Decoration-only motion is noise. Ask "what does this animation tell the user?" before adding it.
Respect prefers-reduced-motion - Always wrap animations in a
prefers-reduced-motion check. Users with vestibular disorders or epilepsy
can be harmed by motion. This is a WCAG 2.1 AA requirement, not a suggestion.
Animate transforms and opacity only - transform and opacity are the
only properties the browser can animate on the compositor thread without
triggering layout or paint. Animating width, height, top, left,
margin, or padding causes jank. Use transform: scale/translate instead.
Spring > linear easing - Natural motion uses physics-based easing, not
uniform speed. Spring animations feel alive. linear feels robotic. Use
ease-out for entrances, ease-in for exits, spring/bounce for interactive
elements that respond to user input.
60fps or nothing - If an animation drops frames, remove it. A janky animation is worse than no animation. Test on a throttled CPU (4x slowdown in Chrome DevTools). If it drops below 60fps, simplify or cut it.
Animation properties
ease-out (fast start, soft land) for elements entering the
screen. ease-in (slow start, fast end) for elements leaving. ease-in-out
for elements moving across the screen. Spring for interactive/playful elements.CSS vs JS animations - decision guide
Spring physics
A spring has two key parameters: stiffness (how fast it accelerates) and
damping (how quickly it settles). High stiffness + high damping = snappy.
Low stiffness + low damping = bouncy and slow. For UI: stiffness 300-500,
damping 25-35 gives a natural feel without excessive bounce.
Performance - compositor vs main thread
The browser renders in two stages: main thread (layout, paint) and compositor
thread (transform, opacity). Animations on the compositor thread run at 60fps
even when the main thread is busy. Always use transform and opacity. Add
will-change: transform only for elements you know will animate - overusing
will-change wastes GPU memory.
/* Reusable easing tokens */
:root {
--ease-out: cubic-bezier(0, 0, 0.2, 1);
--ease-in: cubic-bezier(0.4, 0, 1, 1);
--ease-in-out: cubic-bezier(0.4, 0, 0.2, 1);
--ease-spring: cubic-bezier(0.34, 1.56, 0.64, 1);
--duration-fast: 100ms;
--duration-normal: 200ms;
--duration-slow: 300ms;
}
/* Fade in up - content appearing */
@keyframes fade-in-up {
from { opacity: 0; transform: translateY(12px); }
to { opacity: 1; transform: translateY(0); }
}
/* Scale in - modals, popovers */
@keyframes scale-in {
from { opacity: 0; transform: scale(0.95); }
to { opacity: 1; transform: scale(1); }
}
.modal {
animation: scale-in var(--duration-normal) var(--ease-out);
}
/* Card hover - lift effect */
.card {
transition: transform var(--duration-fast) var(--ease-out),
box-shadow var(--duration-fast) var(--ease-out);
}
.card:hover {
transform: translateY(-2px);
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.12);
}
import { motion, AnimatePresence } from 'framer-motion';
// Reusable animation variants
const fadeUp = {
initial: { opacity: 0, y: 12 },
animate: { opacity: 1, y: 0 },
exit: { opacity: 0, y: -8 },
transition: { duration: 0.2, ease: [0, 0, 0.2, 1] },
};
const scaleIn = {
initial: { opacity: 0, scale: 0.95 },
animate: { opacity: 1, scale: 1 },
exit: { opacity: 0, scale: 0.95 },
transition: { duration: 0.15, ease: [0, 0, 0.2, 1] },
};
// Component with enter/exit
function Notification({ show, message }: { show: boolean; message: string }) {
return (
<AnimatePresence>
{show && (
<motion.div
key="notification"
{...fadeUp}
className="toast"
>
{message}
</motion.div>
)}
</AnimatePresence>
);
}
// Staggered list
function AnimatedList({ items }: { items: string[] }) {
return (
<motion.ul
initial="hidden"
animate="visible"
variants={{
hidden: {},
visible: { transition: { staggerChildren: 0.06 } },
}}
>
{items.map((item) => (
<motion.li
key={item}
variants={{
hidden: { opacity: 0, x: -12 },
visible: { opacity: 1, x: 0, transition: { duration: 0.2 } },
}}
>
{item}
</motion.li>
))}
</motion.ul>
);
}
/* Native CSS scroll-driven animations (Chrome 115+) */
@keyframes reveal {
from { opacity: 0; transform: translateY(20px); }
to { opacity: 1; transform: translateY(0); }
}
.scroll-reveal {
animation: reveal linear both;
animation-timeline: view();
animation-range: entry 0% entry 25%;
}
/* Progress bar tied to page scroll */
.scroll-progress {
position: fixed;
top: 0;
left: 0;
height: 3px;
background: var(--color-primary-500);
transform-origin: left;
animation: scaleX linear;
animation-timeline: scroll(root);
}
@keyframes scaleX {
from { transform: scaleX(0); }
to { transform: scaleX(1); }
}
/* IntersectionObserver fallback for broader browser support */
// IntersectionObserver - works in all browsers
const observer = new IntersectionObserver(
(entries) => {
entries.forEach((entry) => {
if (entry.isIntersecting) {
entry.target.classList.add('in-view');
observer.unobserve(entry.target); // animate once
}
});
},
{ threshold: 0.15 }
);
document.querySelectorAll('[data-reveal]').forEach((el) => observer.observe(el));
[data-reveal] {
opacity: 0;
transform: translateY(16px);
transition: opacity 0.3s var(--ease-out), transform 0.3s var(--ease-out);
}
[data-reveal].in-view {
opacity: 1;
transform: translateY(0);
}
import { AnimatePresence, motion } from 'framer-motion';
import { usePathname } from 'next/navigation';
const pageVariants = {
initial: { opacity: 0, y: 8 },
animate: { opacity: 1, y: 0, transition: { duration: 0.25, ease: [0, 0, 0.2, 1] } },
exit: { opacity: 0, y: -8, transition: { duration: 0.15, ease: [0.4, 0, 1, 1] } },
};
export function PageTransition({ children }: { children: React.ReactNode }) {
const pathname = usePathname();
return (
<AnimatePresence mode="wait">
<motion.div key={pathname} {...pageVariants}>
{children}
</motion.div>
</AnimatePresence>
);
}
Use
mode="wait"so the exiting page fully animates out before the new one enters.mode="sync"(default) can cause overlap. Keep page transitions under 250ms - users are waiting to see new content.
For detailed micro-interaction patterns (hover, press, toggle, accordion) and GSAP timeline examples (hero sequences, scroll-triggered cards), see references/advanced-patterns.md.
prefers-reduced-motion/* CSS - blanket rule as safety net */
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
// Framer Motion - useReducedMotion hook
import { useReducedMotion } from 'framer-motion';
function AnimatedCard({ children }: { children: React.ReactNode }) {
const prefersReduced = useReducedMotion();
return (
<motion.div
initial={prefersReduced ? false : { opacity: 0, y: 12 }}
animate={{ opacity: 1, y: 0 }}
transition={prefersReduced ? { duration: 0 } : { duration: 0.2 }}
>
{children}
</motion.div>
);
}
// Vanilla JS - check preference before running GSAP
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (!prefersReduced) {
animateHero();
}
| Mistake | Why it's wrong | What to do instead |
|---|---|---|
| Animating width, height, top, or left | Triggers layout recalculation every frame, causes jank | Use transform: scale() or transform: translate() instead |
| transition: all | Catches unexpected properties, hard to predict, performance risk | List specific properties: transition: transform 200ms, opacity 200ms |
| Duration over 500ms for interactive feedback | Users feel the UI is lagging or broken | Keep button/hover/toggle under 200ms, modal under 300ms |
| Using GSAP for simple hover effects | Massive overhead for something CSS handles natively | Use CSS transition for state changes, GSAP for timelines only |
| Stagger delay total over 500ms | Users wait for content instead of seeing it appear | Cap per-item delay at 75ms, total stagger at 400ms |
| will-change: transform on everything | Each will-change creates a GPU layer - excessive use wastes VRAM | Only add to elements you know will animate, remove after animation |
AnimatePresence requires a stable key prop on its direct child - Without a unique key, Framer Motion cannot differentiate between the exiting and entering component, so exit animations never play. The key must change when the content changes (e.g., key={pathname} for page transitions, key={item.id} for list items). Using key={Math.random()} or omitting it are the two most common causes of broken exit animations.
CSS scroll-driven animations (animation-timeline: scroll()) have no Safari support as of early 2026 - The native CSS scroll timeline API is Chromium-only. Shipping it without an IntersectionObserver fallback means Safari users see no scroll animations at all. Always implement the IntersectionObserver approach as the baseline and treat scroll-driven CSS as progressive enhancement.
will-change: transform on many elements simultaneously tanks GPU memory - Each element with will-change gets promoted to its own GPU layer. Applying it to 20+ card elements, a background, a header, and navigation simultaneously can exhaust GPU memory on low-end devices and cause more jank than having no will-change at all. Apply it only immediately before an animation starts (via JS class add/remove) and remove it after the animation ends.
Framer Motion layout animations conflict with CSS transition - When a motion element has both layout prop and a CSS transition applied to transform, the two systems fight over the same property. The CSS transition animates the pre-layout position, while Framer Motion tries to animate to the post-layout position, causing a flash or jump. Remove CSS transition: transform from any element that uses the Framer Motion layout prop.
GSAP timelines in React components leak if not cleaned up - A GSAP timeline created in a useEffect without a cleanup function continues running after the component unmounts, animating elements that no longer exist in the DOM and throwing warnings. Always return a cleanup function from useEffect that calls tl.kill() to stop and garbage-collect the timeline.
For detailed guidance on specific motion topics, read the relevant file
from the references/ folder:
references/easing-library.md - Easing functions, spring configs, duration guidelines, named presetsreferences/advanced-patterns.md - Micro-interactions (hover, press, toggle, accordion) and GSAP timeline patternsOnly load a references file if the current task requires it - they are long and will consume context.
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development
Use when the user wants to simplify, clean up, refactor, tidy, or refine code — their staged/unstaged git changes or a target file/path. Reduces complexity, flattens nesting, removes redundancy and dead code, scores each change by value (holding low-value churn), then runs tests to prove nothing broke. Invoke on: "simplify", "simplify this", "simplify my code/changes", "clean up", "clean this up", "clean up my changes", "refactor this", "make this cleaner", "tidy this up", "reduce complexity", "flatten this", "remove dead code", "make it more readable", "polish before commit", or "absolute simplify". Acts on your working diff; for repo-wide dead code use absolute-prune; for lint/type debt use absolute-debt.
testing
Dependency upgrades: outdated/vulnerable deps planned into semver waves (patch/minor batched, majors gated and changelog-read), applied incrementally with lockfiles regenerated and tests green after each. Runs on green main. Triggers on "absolute upgrade", "upgrade our dependencies", "bump deps", "update packages", "move off the deprecated X", "clear the Dependabot backlog".
development
Lightweight standalone design spec for AI coding agents: codebase scan → bounded clarify pass (3–5 questions, not a grill) → reviewed design doc written to docs/plans/ → independent scored review → stop. No task board, no build. Use when you want a spec to discuss, hand off, or review before committing to implementation. Chains into absolute-work when ready to build. Triggers on "absolute spec", "write a spec", "spec out this feature", "draft a design doc", "I want a spec to hand off / review, don't build it yet".
tools
Dead code and dependency cleanup, repo-wide: unused deps, unreferenced exports, unreachable code, orphaned files — removed only with tool evidence, in reversible waves. Runs on green main. For diff-scoped cleanup use absolute-simplify. Triggers on "absolute prune", "remove dead code", "find unused deps/exports", "what can we delete", "clean up orphaned files".