skills/test/SKILL.md
Build, launch with --autostart, verify via endless-cli, write findings doc
npx skillsauth add abix-/claude-blueprints skills/testInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Build and verify the Endless game through endless-cli (BRP wrapper, in PATH).
k3sc cargo-lock build --release --manifest-path /c/code/endless/rust/Cargo.toml 2>&1
If build fails, stop and report errors.
/c/code/endless/rust/target/release/endless.exe --autostart &
GAME_PID=$!
echo "Game PID: $GAME_PID"
for i in $(seq 1 30); do
if endless-cli get_perf 2>/dev/null | grep -q fps; then
echo "BRP ready after ${i}s"
break
fi
sleep 0.5
done
endless-cli get_perf
endless-cli get_summary
Then run feature-specific tests based on what was just built. Examples:
endless-cli create_building town:0 kind:Farm col:172 row:125 then endless-cli get_summaryendless-cli get_entity <uid> to inspect NPC stateendless-cli get_perf for faction statsSee endless-cli skill for full command reference.
Do NOT kill the game process. Leave it running so the user can interact with it. Only kill if the user explicitly asks.
Write findings to docs/findings-$(date +%Y-%m-%d-%H%M).md with:
tools
AutoHotkey v2 scripting standards for Windows automation, hotkeys, and game macros. Built from the official AHK v2 docs and the AHK community conventions. v1 reached EOL in March 2024.
data-ai
Analyze why Claude made its previous response -- trace reasoning to system prompt, CLAUDE.md, memory, skills, or context
tools
development
Build, test, and release Timberbot mod to GitHub and Steam Workshop