skills/learn/SKILL.md
Review conversation and update skills with learnings
npx skillsauth add abix-/claude-blueprints skills/learnInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Two modes: conversation review (default) and commit review.
~/.claude/skills/*.mdReview git commits since the last skill update, extracting patterns into skills.
~/.claude/skills/bevy.md). Note its updated dategit log --oneline --reverse --since=<date>git show <hash> --stat to see scope
b. git show <hash> to read the full diff
c. Extract skill-worthy learnings (new patterns, gotchas, API changes, architecture decisions)
d. If learnings found: edit the skill file with concise additions
e. If not: skip. Most commits won't have skill-relevant contentversion, updated)Keep skills lean. Don't add what's already covered.
development
YAML standards for config files, Ansible playbooks, k8s manifests, GitHub Actions, docker-compose, and any project config. Built from the YAML 1.2 spec, yamllint defaults, and the practical pitfalls (Norway problem, type coercion, anchor gotchas).
development
--- name: ueforge description: ueforge framework: the base layer every UE4SS Rust mod in the Grounded2Mods workspace builds on. Authoritative on the composition model (Effect/Trigger/Skill), the Def/Registry/Instance/Controller pattern, hot reload, discovery, hardening doctrine, and the five framework modules (rpg, stacks, difficulty, inventory, damage). Use when writing or modifying code under `ueforge/` in [abix-/Grounded2Mods](https://github.com/abix-/Grounded2Mods), or when promoting a patte
tools
TypeScript and JavaScript standards. Sourced from [abix-/chromium-extensions](https://github.com/abix-/chromium-extensions) (Hush + filter-anything-everywhere). Use when writing TS/JS, including browser extension bootstrap shims, MV3 service workers, and small web frontends.
development
--- name: schedule1 description: Modding Schedule 1 (TVGS, IL2CPP Unity + MelonLoader + Harmony). Authoritative on Schedule 1 game specifics: engine type, MelonLoader/Il2CppInterop references, eMployee mod root-cause findings, vanilla CookRoutine + StartMixingStationBehaviour internals, certainty-tracking discipline. Mod code lives in [`abix-/Schedule1Mods`](https://github.com/abix-/Schedule1Mods) (the `EmployeeReset` sidecar is the current shipped mod). Not for playing the game. user-invocable: