skills/done/SKILL.md
Update docs, changelog, commit, and push after completing feature work.
npx skillsauth add abix-/claude-blueprints skills/doneInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Run clippy: k3sc cargo-lock clippy --manifest-path /c/code/endless/rust/Cargo.toml 2>&1. Fix any warnings before proceeding.
Identify changed files: Run git diff --name-only and git diff --cached --name-only to see what changed.
Read docs/README.md: Find which architecture doc(s) cover the changed systems. Use the System Map and File Map to match changed files to docs.
Update architecture docs: For each relevant doc in docs/:
Update CHANGELOG.md: Add entry describing what changed. Follow existing format.
Commit and push: Stage all changed files (source + docs + changelog), write a concise lowercase commit message, push immediately.
development
YAML standards for config files, Ansible playbooks, k8s manifests, GitHub Actions, docker-compose, and any project config. Built from the YAML 1.2 spec, yamllint defaults, and the practical pitfalls (Norway problem, type coercion, anchor gotchas).
development
--- name: ueforge description: ueforge framework: the base layer every UE4SS Rust mod in the Grounded2Mods workspace builds on. Authoritative on the composition model (Effect/Trigger/Skill), the Def/Registry/Instance/Controller pattern, hot reload, discovery, hardening doctrine, and the five framework modules (rpg, stacks, difficulty, inventory, damage). Use when writing or modifying code under `ueforge/` in [abix-/Grounded2Mods](https://github.com/abix-/Grounded2Mods), or when promoting a patte
tools
TypeScript and JavaScript standards. Sourced from [abix-/chromium-extensions](https://github.com/abix-/chromium-extensions) (Hush + filter-anything-everywhere). Use when writing TS/JS, including browser extension bootstrap shims, MV3 service workers, and small web frontends.
development
--- name: schedule1 description: Modding Schedule 1 (TVGS, IL2CPP Unity + MelonLoader + Harmony). Authoritative on Schedule 1 game specifics: engine type, MelonLoader/Il2CppInterop references, eMployee mod root-cause findings, vanilla CookRoutine + StartMixingStationBehaviour internals, certainty-tracking discipline. Mod code lives in [`abix-/Schedule1Mods`](https://github.com/abix-/Schedule1Mods) (the `EmployeeReset` sidecar is the current shipped mod). Not for playing the game. user-invocable: