skills/approve/SKILL.md
Approve and merge a PR after human review. Posts approval comments, merges, closes issue, cleans up branch.
npx skillsauth add abix-/claude-blueprints approveInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Human-only approval command. Merges a PR that passed /review.
/approve. Approve the most recently reviewed PR in this conversation/approve <PR>. Approve PR #{PR} in endless/approve <repo> <PR>. Approve PR #{PR} in the specified repoRepo mapping: endless -> abix-/endless, k3sc -> abix-/k3sc
gh pr comment {N} --repo {owner/repo} --body "approved -- merging"
Extract issue number from branch name (issue-{N}).
gh issue comment {issue_N} --repo {owner/repo} --body "approved via PR #{N} -- merging and closing"
gh pr merge {N} --repo {owner/repo} --squash --delete-branch
gh issue close {issue_N} --repo {owner/repo}
k3sc release --repo {repo-short-name} --pr {N}
git checkout {base-branch} && git pull
Approved and merged PR #{N}, closed issue #{issue_N}.
development
YAML standards for config files, Ansible playbooks, k8s manifests, GitHub Actions, docker-compose, and any project config. Built from the YAML 1.2 spec, yamllint defaults, and the practical pitfalls (Norway problem, type coercion, anchor gotchas).
development
--- name: ueforge description: ueforge framework: the base layer every UE4SS Rust mod in the Grounded2Mods workspace builds on. Authoritative on the composition model (Effect/Trigger/Skill), the Def/Registry/Instance/Controller pattern, hot reload, discovery, hardening doctrine, and the five framework modules (rpg, stacks, difficulty, inventory, damage). Use when writing or modifying code under `ueforge/` in [abix-/Grounded2Mods](https://github.com/abix-/Grounded2Mods), or when promoting a patte
tools
TypeScript and JavaScript standards. Sourced from [abix-/chromium-extensions](https://github.com/abix-/chromium-extensions) (Hush + filter-anything-everywhere). Use when writing TS/JS, including browser extension bootstrap shims, MV3 service workers, and small web frontends.
development
--- name: schedule1 description: Modding Schedule 1 (TVGS, IL2CPP Unity + MelonLoader + Harmony). Authoritative on Schedule 1 game specifics: engine type, MelonLoader/Il2CppInterop references, eMployee mod root-cause findings, vanilla CookRoutine + StartMixingStationBehaviour internals, certainty-tracking discipline. Mod code lives in [`abix-/Schedule1Mods`](https://github.com/abix-/Schedule1Mods) (the `EmployeeReset` sidecar is the current shipped mod). Not for playing the game. user-invocable: