swiftship/internal/skills/data/features/ui-review/SKILL.md
Post-build visual UI/UX review: capture simulator screenshots, evaluate with vision, collect findings, fix issues sequentially. Use after successful builds to ensure visual quality.
npx skillsauth add abdullah4ai/apple-dev-docs ui-reviewInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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After a successful build, capture screenshots and evaluate the visual quality of the generated app. This ensures the UI matches expectations before finalization.
Call nw_capture_screenshots with the project directory and scheme name. This:
Read each screenshot file to view it with your vision capability. For each screen, evaluate against the checklist in references/evaluation-checklist.
Gather all findings from all screenshots into a single list, ordered by severity:
Fix issues ONE AT A TIME, rebuilding between each fix. This prevents cascading breakage from simultaneous changes to shared components.
Process for each fix:
nw_xcode_buildnw_capture_screenshots to verify the fixAfter all fixes, do one final nw_capture_screenshots pass. Read the screenshot and confirm all findings are resolved.
The simulator stays running after nw_capture_screenshots. To capture other screens:
# Navigate to a different tab/screen (if the app supports deep links)
xcrun simctl openurl <UDID> "myapp://settings"
# Capture the current screen
xcrun simctl io <UDID> screenshot /path/to/project/screenshots/review/settings.png
For apps without deep links, you cannot navigate programmatically — evaluate only the launch screen.
Skip the UI review if:
tools
Apple platform skill for docs, WWDC lookup, App Store Connect work, and SwiftUI app generation. Use repo-local `node cli.js` for Apple docs and WWDC search, `appledev store` for App Store Connect workflows, and `appledev build` for app scaffolding or fix loops on macOS. USE WHEN: Apple APIs, WWDC sessions, TestFlight/App Store tasks, or building/fixing Apple-platform apps. DON'T USE WHEN: non-Apple platforms, generic backend work, or general web research. EDGE CASES: docs-only queries use `node cli.js` in this repo, not `appledev`; release workflows use `appledev store`; app scaffolding uses `appledev build`; rules-only requests can read `references/ios-rules/` or `references/swiftui-guides/` progressively without invoking binaries.
tools
All-in-one Apple developer skill with three integrated tools shipped as a single unified binary. (1) Documentation search across Apple frameworks, symbols, and 1,267 WWDC sessions from 2014-2025. No credentials needed. (2) App Store Connect CLI with 120+ commands covering builds (find/wait/upload), TestFlight, pre-submission validate, submissions, signing, subscriptions (family-sharable), IAP, analytics, Xcode Cloud, metadata workflows, release pipeline dashboard, insights, win-back offers, promoted purchases, product pages, nominations, accessibility declarations, pre-orders, pricing filters, localizations update, diff, webhooks with local receiver, workflow automation, and more. Requires App Store Connect API key. (3) Multi-platform app builder (iOS/watchOS/tvOS/iPad/macOS/visionOS) that generates complete Swift/SwiftUI apps from natural language with auto-fix, simulator launch, interactive chat mode, and open-in-Xcode. Requires an LLM API key and Xcode. Includes 38 iOS development rules and 12 SwiftUI best practice guides for Liquid Glass, navigation, state management, and modern APIs. All three tools ship as one binary (appledev). USE WHEN: Apple API docs, App Store Connect management, WWDC lookup, or building iOS/watchOS/tvOS/macOS/visionOS apps from scratch. DON'T USE WHEN: non-Apple platforms or general coding.
testing
watchOS complications: WidgetKit complication families, accessory sizes, timeline providers for watch face. Use when implementing watchOS-specific patterns related to widgets.
development
watchOS haptic feedback: WKInterfaceDevice preset haptic types for wrist-based feedback. Use when implementing watchOS-specific patterns related to haptics.