swiftship/internal/skills/data/ui/scroll-patterns/SKILL.md
Scroll patterns: ScrollView, scrollPosition, parallax, paging. Use when implementing UI patterns related to scrolling.
npx skillsauth add abdullah4ai/apple-developer-toolkit scroll-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use .scrollIndicators(.hidden) modifier instead of initializer parameter.
// Modern (Correct)
ScrollView {
content
}
.scrollIndicators(.hidden)
// Legacy (Avoid)
ScrollView(showsIndicators: false) {
content
}
Use ScrollViewReader for scroll-to-top, scroll-to-bottom, and anchor-based jumps.
struct ChatView: View {
@State private var messages: [Message] = []
private let bottomID = "bottom"
var body: some View {
ScrollViewReader { proxy in
ScrollView {
LazyVStack {
ForEach(messages) { message in
MessageRow(message: message)
.id(message.id)
}
Color.clear
.frame(height: 1)
.id(bottomID)
}
}
.onChange(of: messages.count) { _, _ in
withAnimation {
proxy.scrollTo(bottomID, anchor: .bottom)
}
}
.onAppear {
proxy.scrollTo(bottomID, anchor: .bottom)
}
}
}
}
struct FeedView: View {
@State private var items: [Item] = []
@State private var scrollToTop = false
private let topID = "top"
var body: some View {
ScrollViewReader { proxy in
ScrollView {
LazyVStack {
Color.clear
.frame(height: 1)
.id(topID)
ForEach(items) { item in
ItemRow(item: item)
}
}
}
.onChange(of: scrollToTop) { _, shouldScroll in
if shouldScroll {
withAnimation {
proxy.scrollTo(topID, anchor: .top)
}
scrollToTop = false
}
}
}
}
}
Why: ScrollViewReader provides programmatic scroll control with stable anchors. Always use stable IDs and explicit animations.
Avoid - Storing scroll position directly triggers view updates on every scroll frame:
// ❌ Bad Practice - causes unnecessary re-renders
struct ContentView: View {
@State private var scrollPosition: CGFloat = 0
var body: some View {
ScrollView {
content
.background(
GeometryReader { geometry in
Color.clear
.preference(
key: ScrollOffsetPreferenceKey.self,
value: geometry.frame(in: .named("scroll")).minY
)
}
)
}
.coordinateSpace(name: "scroll")
.onPreferenceChange(ScrollOffsetPreferenceKey.self) { value in
scrollPosition = value
}
}
}
Preferred - Check scroll position and update a flag based on thresholds for smoother, more efficient scrolling:
// ✅ Good Practice - only updates state when crossing threshold
struct ContentView: View {
@State private var startAnimation: Bool = false
var body: some View {
ScrollView {
content
.background(
GeometryReader { geometry in
Color.clear
.preference(
key: ScrollOffsetPreferenceKey.self,
value: geometry.frame(in: .named("scroll")).minY
)
}
)
}
.coordinateSpace(name: "scroll")
.onPreferenceChange(ScrollOffsetPreferenceKey.self) { value in
if value < -100 {
startAnimation = true
} else {
startAnimation = false
}
}
}
}
struct ScrollOffsetPreferenceKey: PreferenceKey {
static var defaultValue: CGFloat = 0
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {
value = nextValue()
}
}
struct ContentView: View {
@State private var showHeader = true
var body: some View {
VStack(spacing: 0) {
if showHeader {
HeaderView()
.transition(.move(edge: .top))
}
ScrollView {
content
.background(
GeometryReader { geometry in
Color.clear
.preference(
key: ScrollOffsetPreferenceKey.self,
value: geometry.frame(in: .named("scroll")).minY
)
}
)
}
.coordinateSpace(name: "scroll")
.onPreferenceChange(ScrollOffsetPreferenceKey.self) { offset in
if offset < -50 { // Scrolling down
withAnimation { showHeader = false }
} else if offset > 50 { // Scrolling up
withAnimation { showHeader = true }
}
}
}
}
}
iOS 17+: All APIs in this section require iOS 17 or later.
struct ParallaxView: View {
var body: some View {
ScrollView {
LazyVStack(spacing: 20) {
ForEach(items) { item in
ItemCard(item: item)
.visualEffect { content, geometry in
let frame = geometry.frame(in: .scrollView)
let distance = min(0, frame.minY)
return content
.opacity(1 + distance / 200)
}
}
}
}
}
}
struct ParallaxHeader: View {
var body: some View {
ScrollView {
VStack(spacing: 0) {
Image("hero")
.resizable()
.aspectRatio(contentMode: .fill)
.frame(height: 300)
.visualEffect { content, geometry in
let offset = geometry.frame(in: .scrollView).minY
return content
.offset(y: offset > 0 ? -offset * 0.5 : 0)
}
.clipped()
ContentView()
}
}
}
}
iOS 17+: All APIs in this section require iOS 17 or later.
struct PagingView: View {
var body: some View {
ScrollView(.horizontal) {
LazyHStack(spacing: 0) {
ForEach(pages) { page in
PageView(page: page)
.containerRelativeFrame(.horizontal)
}
}
.scrollTargetLayout()
}
.scrollTargetBehavior(.paging)
}
}
struct SnapScrollView: View {
var body: some View {
ScrollView(.horizontal) {
LazyHStack(spacing: 16) {
ForEach(items) { item in
ItemCard(item: item)
.frame(width: 280)
}
}
.scrollTargetLayout()
}
.scrollTargetBehavior(.viewAligned)
.contentMargins(.horizontal, 20)
}
}
.scrollIndicators(.hidden) instead of initializer parameterScrollViewReader with stable IDs for programmatic scrollingscrollTo().visualEffect for scroll-based visual changes.scrollTargetBehavior(.paging) for paging behavior.scrollTargetBehavior(.viewAligned) for snap-to-item behaviortesting
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