swiftship/internal/skills/data/ui/performance/SKILL.md
Performance: LazyVStack, task modifiers, image caching, profiling. Use when implementing UI patterns related to performance.
npx skillsauth add abdullah4ai/apple-dev-docs performanceInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Comprehensive guide to performance optimization, lazy loading, image handling, and concurrency patterns.
// BAD - triggers update even if value unchanged
.onReceive(publisher) { value in
self.currentValue = value
}
// GOOD - only update when different
.onReceive(publisher) { value in
if self.currentValue != value {
self.currentValue = value
}
}
// Good - pass specific values
struct SettingsView: View {
@State private var config = AppConfig()
var body: some View {
VStack {
ThemeSelector(theme: config.theme)
FontSizeSlider(fontSize: config.fontSize)
}
}
}
POD (Plain Old Data) views use memcmp for fastest diffing — only simple value types, no property wrappers.
// POD view - fastest diffing
struct FastView: View {
let title: String
let count: Int
var body: some View { Text("\(title): \(count)") }
}
Advanced: Wrap expensive non-POD views in POD parent views.
struct DataView: View {
@State private var data: [Item] = []
var body: some View {
List(data) { item in Text(item.name) }
.task {
data = await fetchData() // Auto-cancelled on disappear
}
}
}
// Good - narrow dependency
struct ItemRow: View {
let item: Item
let themeColor: Color // Only depends on what it needs
var body: some View {
Text(item.name).foregroundStyle(themeColor)
}
}
AsyncImage(url: imageURL) { phase in
switch phase {
case .empty:
ProgressView()
case .success(let image):
image
.resizable()
.aspectRatio(contentMode: .fit)
case .failure:
Image(systemName: "photo")
.foregroundStyle(.secondary)
@unknown default:
EmptyView()
}
}
.frame(width: 200, height: 200)
Image(systemName: "star.fill")
.foregroundStyle(.yellow)
Image(systemName: "heart.fill")
.symbolRenderingMode(.multicolor)
// Animated symbols (iOS 17+)
Image(systemName: "antenna.radiowaves.left.and.right")
.symbolEffect(.variableColor)
tools
Apple platform skill for docs, WWDC lookup, App Store Connect work, and SwiftUI app generation. Use repo-local `node cli.js` for Apple docs and WWDC search, `appledev store` for App Store Connect workflows, and `appledev build` for app scaffolding or fix loops on macOS. USE WHEN: Apple APIs, WWDC sessions, TestFlight/App Store tasks, or building/fixing Apple-platform apps. DON'T USE WHEN: non-Apple platforms, generic backend work, or general web research. EDGE CASES: docs-only queries use `node cli.js` in this repo, not `appledev`; release workflows use `appledev store`; app scaffolding uses `appledev build`; rules-only requests can read `references/ios-rules/` or `references/swiftui-guides/` progressively without invoking binaries.
tools
All-in-one Apple developer skill with three integrated tools shipped as a single unified binary. (1) Documentation search across Apple frameworks, symbols, and 1,267 WWDC sessions from 2014-2025. No credentials needed. (2) App Store Connect CLI with 120+ commands covering builds (find/wait/upload), TestFlight, pre-submission validate, submissions, signing, subscriptions (family-sharable), IAP, analytics, Xcode Cloud, metadata workflows, release pipeline dashboard, insights, win-back offers, promoted purchases, product pages, nominations, accessibility declarations, pre-orders, pricing filters, localizations update, diff, webhooks with local receiver, workflow automation, and more. Requires App Store Connect API key. (3) Multi-platform app builder (iOS/watchOS/tvOS/iPad/macOS/visionOS) that generates complete Swift/SwiftUI apps from natural language with auto-fix, simulator launch, interactive chat mode, and open-in-Xcode. Requires an LLM API key and Xcode. Includes 38 iOS development rules and 12 SwiftUI best practice guides for Liquid Glass, navigation, state management, and modern APIs. All three tools ship as one binary (appledev). USE WHEN: Apple API docs, App Store Connect management, WWDC lookup, or building iOS/watchOS/tvOS/macOS/visionOS apps from scratch. DON'T USE WHEN: non-Apple platforms or general coding.
testing
watchOS complications: WidgetKit complication families, accessory sizes, timeline providers for watch face. Use when implementing watchOS-specific patterns related to widgets.
development
watchOS haptic feedback: WKInterfaceDevice preset haptic types for wrist-based feedback. Use when implementing watchOS-specific patterns related to haptics.