swiftship/internal/skills/data/ui/navigation-patterns/SKILL.md
Navigation patterns: NavigationStack, TabView, split view, deep linking. Use when implementing UI patterns related to navigation.
npx skillsauth add abdullah4ai/apple-developer-toolkit navigation-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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| Pattern | When to Use |
|---------|-------------|
| NavigationStack | Hierarchical drill-down (list → detail → edit) |
| TabView with Tab API | 3+ distinct top-level peer sections |
| .sheet(item:) | Creation forms, secondary actions, settings |
| .fullScreenCover | Immersive experiences (media player, onboarding) |
| NavigationStack + .sheet | Most MVPs with 2-4 features |
Use for hierarchical navigation with a back button:
NavigationStack {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
.navigationTitle("Items")
}
Use when the app has 3+ distinct, peer-level sections:
TabView {
Tab("Home", systemImage: "house") {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass") {
SearchView()
}
Tab("Profile", systemImage: "person") {
ProfileView()
}
}
Choose the right sheet variant based on context:
.sheet(item:) — for editing or viewing an existing item (the item drives the sheet).sheet(isPresented:) — acceptable for creation forms and simple actions (no item yet)// Editing/viewing an existing item — use item-driven
@State private var editingItem: Item?
.sheet(item: $editingItem) { item in
EditItemView(item: item)
}
// Creating a new item — isPresented is fine
@State private var showAddItem = false
.sheet(isPresented: $showAddItem) {
AddItemView()
}
Use for immersive content that should cover the entire screen:
@State private var showOnboarding = false
.fullScreenCover(isPresented: $showOnboarding) {
OnboardingView()
}
Always use navigationDestination(for:) for type-safe routing:
// Define route types
.navigationDestination(for: Note.self) { note in
NoteDetailView(note: note)
}
.navigationDestination(for: Category.self) { category in
CategoryView(category: category)
}
testing
Use for 3D games: racing, 3D sports, board games, marble maze, tower defense, bowling. SceneKit + SceneView architecture, 3D scene hierarchy, physics, game loop, primitives, materials, cameras, particles, audio.
documentation
Game UI patterns: SwiftUI HUD overlays on SpriteKit, menus (main/pause/game-over), virtual joystick/d-pad, score displays, health bars, tutorial onboarding.
tools
Download free game sprites/textures/3D models and generate procedural assets. Covers nw_download_asset tool, texture factories, sprite atlas organization, 3D model loading, and programmatic asset creation.
testing
Use for 2D games: arcade, puzzle, sports, ping pong, platformer, shooter, 2D racing. SpriteKit + SpriteView architecture, scene hierarchy, physics, game loop, audio, particles, game feel.