swiftship/internal/skills/data/always-macos/navigation/SKILL.md
macOS navigation patterns: NavigationSplitView, WindowGroup, Settings scene, MenuBarExtra, multiple windows. Use when working on macOS navigation, window management, or scene architecture. Triggers: navigation, NavigationSplitView, WindowGroup, Settings, MenuBarExtra, openWindow.
npx skillsauth add abdullah4ai/apple-dev-docs navigationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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NavigationSplitView {
List(categories, selection: $selectedCategory) { category in
Label(category.name, systemImage: category.icon)
}
.navigationSplitViewColumnWidth(min: 180, ideal: 220)
} detail: {
if let category = selectedCategory {
CategoryDetailView(category: category)
} else {
ContentUnavailableView("Select a Category", systemImage: "sidebar.left")
}
}
.navigationSplitViewStyle(.balanced)
NavigationSplitView {
SidebarView(selection: $selectedGroup)
.navigationSplitViewColumnWidth(min: 180, ideal: 220)
} content: {
ContentListView(group: selectedGroup, selection: $selectedItem)
.navigationSplitViewColumnWidth(min: 250, ideal: 300)
} detail: {
DetailView(item: selectedItem)
}
Users can open multiple instances:
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
.defaultSize(width: 900, height: 600)
}
}
Window("Activity Monitor", id: "activity") {
ActivityView()
}
.defaultSize(width: 400, height: 300)
Auto-wired to Cmd+, menu:
@main
struct MyApp: App {
var body: some Scene {
WindowGroup { ContentView() }
Settings { SettingsView() }
}
}
@main
struct MyApp: App {
var body: some Scene {
MenuBarExtra("Status", systemImage: "circle.fill") {
StatusMenuView()
}
.menuBarExtraStyle(.window)
}
}
@Environment(\.openWindow) var openWindow
@Environment(\.dismissWindow) var dismissWindow
Button("Open Monitor") {
openWindow(id: "activity")
}
NavigationStack {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationTitle("Items")
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
}
TabView {
Tab("Library", systemImage: "books.vertical") {
LibraryView()
}
Tab("Search", systemImage: "magnifyingglass") {
SearchView()
}
Tab("Settings", systemImage: "gear") {
SettingsView()
}
}
.tabViewStyle(.sidebarAdaptable)
CommandMenu closures run outside the view hierarchy — use @FocusedValue to wire them to view state.
@main
struct MyApp: App {
@FocusedValue(\.activeItems) private var items
var body: some Scene {
WindowGroup { ContentView() }
CommandMenu("Items") {
Button("New Item") { items?.create() }
.keyboardShortcut("n", modifiers: .command)
.disabled(items == nil)
Button("Delete Item") { items?.deleteSelected() }
.keyboardShortcut(.delete, modifiers: .command)
.disabled(items == nil)
}
CommandGroup(replacing: .newItem) {
Button("New Document") { items?.create() }
.keyboardShortcut("n", modifiers: .command)
.disabled(items == nil)
}
}
}
// In the active view: .focusedValue(\.activeItems, viewModel) to publish state
// FocusedValues key: extension FocusedValues { @Entry var activeItems: ItemsViewModel? }
.sheet(isPresented: $showEditor) {
EditorView()
.frame(minWidth: 400, minHeight: 300)
}
fullScreenCover — use .sheet or open a new WindowUINavigationController — SwiftUI onlyNavigationSplitView as primary navigation (2 or 3 columns)WindowGroup for main window, Window(id:) for utility windowsSettings scene for preferences (auto-wires Cmd+,)MenuBarExtra for menu bar appsopenWindow(id:) / dismissWindow(id:) for window management.tabViewStyle(.sidebarAdaptable) for sidebar tabsCommandMenu / CommandGroup for system menu bar customization.presentationDetents or frame constraints on .sheettools
Apple platform skill for docs, WWDC lookup, App Store Connect work, and SwiftUI app generation. Use repo-local `node cli.js` for Apple docs and WWDC search, `appledev store` for App Store Connect workflows, and `appledev build` for app scaffolding or fix loops on macOS. USE WHEN: Apple APIs, WWDC sessions, TestFlight/App Store tasks, or building/fixing Apple-platform apps. DON'T USE WHEN: non-Apple platforms, generic backend work, or general web research. EDGE CASES: docs-only queries use `node cli.js` in this repo, not `appledev`; release workflows use `appledev store`; app scaffolding uses `appledev build`; rules-only requests can read `references/ios-rules/` or `references/swiftui-guides/` progressively without invoking binaries.
tools
All-in-one Apple developer skill with three integrated tools shipped as a single unified binary. (1) Documentation search across Apple frameworks, symbols, and 1,267 WWDC sessions from 2014-2025. No credentials needed. (2) App Store Connect CLI with 120+ commands covering builds (find/wait/upload), TestFlight, pre-submission validate, submissions, signing, subscriptions (family-sharable), IAP, analytics, Xcode Cloud, metadata workflows, release pipeline dashboard, insights, win-back offers, promoted purchases, product pages, nominations, accessibility declarations, pre-orders, pricing filters, localizations update, diff, webhooks with local receiver, workflow automation, and more. Requires App Store Connect API key. (3) Multi-platform app builder (iOS/watchOS/tvOS/iPad/macOS/visionOS) that generates complete Swift/SwiftUI apps from natural language with auto-fix, simulator launch, interactive chat mode, and open-in-Xcode. Requires an LLM API key and Xcode. Includes 38 iOS development rules and 12 SwiftUI best practice guides for Liquid Glass, navigation, state management, and modern APIs. All three tools ship as one binary (appledev). USE WHEN: Apple API docs, App Store Connect management, WWDC lookup, or building iOS/watchOS/tvOS/macOS/visionOS apps from scratch. DON'T USE WHEN: non-Apple platforms or general coding.
testing
watchOS complications: WidgetKit complication families, accessory sizes, timeline providers for watch face. Use when implementing watchOS-specific patterns related to widgets.
development
watchOS haptic feedback: WKInterfaceDevice preset haptic types for wrist-based feedback. Use when implementing watchOS-specific patterns related to haptics.