swiftship/internal/skills/data/always-watchos/layout/SKILL.md
watchOS layout: glanceable design, watch-sized stacks, containerRelativeFrame, 1-2 second interaction principles. Use when working on shared watchOS patterns related to layout.
npx skillsauth add abdullah4ai/apple-developer-toolkit layoutInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Glanceable design: users interact with Apple Watch for 1-2 seconds. Every view must communicate its purpose instantly.
// Good - simple vertical stack, fills naturally
VStack(spacing: 8) {
Text("Heart Rate")
.font(AppTheme.Fonts.caption2)
.foregroundStyle(.secondary)
Text("72")
.font(AppTheme.Fonts.largeTitle)
Text("BPM")
.font(AppTheme.Fonts.caption)
.foregroundStyle(.secondary)
}
// Good - buttons fill width on watch
Button("Start Workout") {
startWorkout()
}
.buttonStyle(.borderedProminent)
// Buttons naturally fill width on watchOS — no .frame(maxWidth:) needed
Image("chart")
.resizable()
.containerRelativeFrame(.horizontal) { width, _ in
width * 0.9
}
.aspectRatio(contentMode: .fit)
// Good - same view, different states
SomeView()
.opacity(isVisible ? 1 : 0)
// Avoid - creates/destroys view identity
if isVisible {
SomeView()
}
// Good - separate struct, SwiftUI can skip body when inputs unchanged
struct MetricDisplay: View {
let value: Int
let unit: String
var body: some View {
VStack {
Text("\(value)")
.font(AppTheme.Fonts.title2)
Text(unit)
.font(AppTheme.Fonts.caption2)
.foregroundStyle(.secondary)
}
}
}
GeometryReader — use containerRelativeFrame or let stacks fill naturallyUIScreen.main.bounds — doesn't exist on watchOSNavigationSplitView — watch is single-column onlyVStack or single-column List.frame(maxWidth: 700) readability constraints — the screen is already smallAnyLayout switching — there's only one layout direction on watchList for scrollable content, ScrollView for custom layouts.title, .largeTitle) for primary information.caption, .caption2) for labels and secondary info@ScaledMetric for custom dimensions that respect Dynamic Typetools
Apple platform skill for docs, WWDC lookup, App Store Connect work, and SwiftUI app generation. Use repo-local `node cli.js` for Apple docs and WWDC search, `appledev store` for App Store Connect workflows, and `appledev build` for app scaffolding or fix loops on macOS. USE WHEN: Apple APIs, WWDC sessions, TestFlight/App Store tasks, or building/fixing Apple-platform apps. DON'T USE WHEN: non-Apple platforms, generic backend work, or general web research. EDGE CASES: docs-only queries use `node cli.js` in this repo, not `appledev`; release workflows use `appledev store`; app scaffolding uses `appledev build`; rules-only requests can read `references/ios-rules/` or `references/swiftui-guides/` progressively without invoking binaries.
tools
All-in-one Apple developer skill with three integrated tools shipped as a single unified binary. (1) Documentation search across Apple frameworks, symbols, and 1,267 WWDC sessions from 2014-2025. No credentials needed. (2) App Store Connect CLI with 120+ commands covering builds (find/wait/upload), TestFlight, pre-submission validate, submissions, signing, subscriptions (family-sharable), IAP, analytics, Xcode Cloud, metadata workflows, release pipeline dashboard, insights, win-back offers, promoted purchases, product pages, nominations, accessibility declarations, pre-orders, pricing filters, localizations update, diff, webhooks with local receiver, workflow automation, and more. Requires App Store Connect API key. (3) Multi-platform app builder (iOS/watchOS/tvOS/iPad/macOS/visionOS) that generates complete Swift/SwiftUI apps from natural language with auto-fix, simulator launch, interactive chat mode, and open-in-Xcode. Requires an LLM API key and Xcode. Includes 38 iOS development rules and 12 SwiftUI best practice guides for Liquid Glass, navigation, state management, and modern APIs. All three tools ship as one binary (appledev). USE WHEN: Apple API docs, App Store Connect management, WWDC lookup, or building iOS/watchOS/tvOS/macOS/visionOS apps from scratch. DON'T USE WHEN: non-Apple platforms or general coding.
testing
watchOS complications: WidgetKit complication families, accessory sizes, timeline providers for watch face. Use when implementing watchOS-specific patterns related to widgets.
development
watchOS haptic feedback: WKInterfaceDevice preset haptic types for wrist-based feedback. Use when implementing watchOS-specific patterns related to haptics.