skills/apple-developer-toolkit/skills/ios-rules/SKILL.md
38 battle-tested iOS development rules covering accessibility, navigation, architecture, dark mode, localization, App Review guidelines, and more. Targets the mistakes LLMs actually make when generating Swift/SwiftUI code.
npx skillsauth add abdullah4ai/apple-developer-toolkit ios-rulesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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38 rules for writing production-quality iOS apps. Each rule targets common LLM mistakes with concrete fixes.
accessibility, app_clips, app_review, apple_translation, biometrics, camera, charts, color_contrast, components, dark_mode, design-system, feedback_states, file-structure, forbidden-patterns, foundation_models, gestures, haptics, healthkit, live_activities, localization, maps, mvvm-architecture, navigation-patterns, notification_service, notifications, safari_extension, share_extension, siri_intents, spacing_layout, speech, storage-patterns, swift-conventions, timers, typography, view-composition, view_complexity, website_links, widgets
Each rule file is in references/ios-rules/ with YAML frontmatter and concrete Swift code examples.
testing
Use for 3D games: racing, 3D sports, board games, marble maze, tower defense, bowling. SceneKit + SceneView architecture, 3D scene hierarchy, physics, game loop, primitives, materials, cameras, particles, audio.
documentation
Game UI patterns: SwiftUI HUD overlays on SpriteKit, menus (main/pause/game-over), virtual joystick/d-pad, score displays, health bars, tutorial onboarding.
tools
Download free game sprites/textures/3D models and generate procedural assets. Covers nw_download_asset tool, texture factories, sprite atlas organization, 3D model loading, and programmatic asset creation.
testing
Use for 2D games: arcade, puzzle, sports, ping pong, platformer, shooter, 2D racing. SpriteKit + SpriteView architecture, scene hierarchy, physics, game loop, audio, particles, game feel.