swiftship/internal/skills/data/features/dark-mode/SKILL.md
Dark mode support: 3-way appearance picker, preferredColorScheme, Color(light:dark:) adaptive tokens, colorScheme environment. Use when adding dark/light mode toggle, creating adaptive colors, or respecting system appearance. Triggers: colorScheme, preferredColorScheme, dark mode, appearance, Color(light:dark:).
npx skillsauth add abdullah4ai/apple-developer-toolkit dark-modeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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DARK/LIGHT MODE:
ADAPTIVE THEME COLORS (no color assets needed):
#if canImport(AppKit) with NSColor instead of UIColor (see design-system skill for full extension).PLATFORM RESTRICTIONS:
#if canImport(UIKit) / #if canImport(AppKit) guards for the Color(light:dark:) extension in shared code.testing
Use for 3D games: racing, 3D sports, board games, marble maze, tower defense, bowling. SceneKit + SceneView architecture, 3D scene hierarchy, physics, game loop, primitives, materials, cameras, particles, audio.
documentation
Game UI patterns: SwiftUI HUD overlays on SpriteKit, menus (main/pause/game-over), virtual joystick/d-pad, score displays, health bars, tutorial onboarding.
tools
Download free game sprites/textures/3D models and generate procedural assets. Covers nw_download_asset tool, texture factories, sprite atlas organization, 3D model loading, and programmatic asset creation.
testing
Use for 2D games: arcade, puzzle, sports, ping pong, platformer, shooter, 2D racing. SpriteKit + SpriteView architecture, scene hierarchy, physics, game loop, audio, particles, game feel.