swiftship/internal/skills/data/features/asc-build-lifecycle/SKILL.md
Track build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.
npx skillsauth add abdullah4ai/apple-developer-toolkit asc-build-lifecycleInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this skill to manage build state, processing, and retention.
asc builds latest --app "APP_ID" --version "1.2.3" --platform IOSasc builds list --app "APP_ID" --sort -uploadedDate --limit 10asc builds info --build "BUILD_ID"asc publish testflight --app "APP_ID" --ipa "./app.ipa" --group "GROUP_ID" --waitasc publish appstore --app "APP_ID" --ipa "./app.ipa" --version "1.2.3" --wait --submit --confirmasc builds expire-all --app "APP_ID" --older-than 90d --dry-runasc builds expire-all --app "APP_ID" --older-than 90d --confirmasc builds expire --build "BUILD_ID"asc builds upload prepares upload operations only; use asc publish for end-to-end flows.--wait, --poll-interval, and --timeout where supported.testing
Use for 3D games: racing, 3D sports, board games, marble maze, tower defense, bowling. SceneKit + SceneView architecture, 3D scene hierarchy, physics, game loop, primitives, materials, cameras, particles, audio.
documentation
Game UI patterns: SwiftUI HUD overlays on SpriteKit, menus (main/pause/game-over), virtual joystick/d-pad, score displays, health bars, tutorial onboarding.
tools
Download free game sprites/textures/3D models and generate procedural assets. Covers nw_download_asset tool, texture factories, sprite atlas organization, 3D model loading, and programmatic asset creation.
testing
Use for 2D games: arcade, puzzle, sports, ping pong, platformer, shooter, 2D racing. SpriteKit + SpriteView architecture, scene hierarchy, physics, game loop, audio, particles, game feel.